Enshrouded · 2 / 4
Compare gear
Put up to four pieces of gear side by side. The tooltips look just like in-game; below them, each value gets its own row – the highest value per row is highlighted. Add items with the search or with “Compare” on any item page.
Fowler Helmet
Rare · Fowler Set
Level 15
Ranger
Attributes
Magical armour
≈ 17
Physical armour
≈ 17
Melee Critical Strike ChanceFurther increases the Critical Strike chance for One- or Two-Handed Axes, Clubs, Hammers, Swords, Greatswords and Daggers.
10%
Backstab DamageStriking enemies in the back deals increased damage.
16%
Enhancements
Piercing Armor
Stamina Regeneration
9
Backstab Mastery
1
Ice Armor
Backstab Mastery
1
The metal adornment on this hood faintly resembles the beak of a hawk.
Sharpshooter Hood
Rare · Armor
Level 15
Ranger
Attributes
Magical armour
≈ 15
Physical armour
≈ 15
Ranged Critical Strike ChanceFurther increases the Critical Strike chance for Bows.
5%
Skillshot DamageFurther increases the base Skillshot damage.
Skillshot
Striking enemy weak points, such as their heads, with Arrows is considered a Skillshot.
Skillshots deal 100% increased base damage against enemies without helmets and 50% against helmeted enemies.
It can be further increased by the Skillshot damage attribute.
16%
Enhancements
Piercing Armor
Cutting Armor
Sniper
1
Stamina Regeneration
9
Sniper
1
Remain keen-eyed as a hawk with this eerie hood.
| Value | Fowler Helmet ✕ | Sharpshooter Hood ✕ |
|---|---|---|
| Basics | ||
| Rarity | Rare | Rare |
| Level | 15 | 15 |
| Type | Head | Head |
| Set | Fowler Set | Fowler Set |
| Attributes | ||
| Magical armourcalculated | ≈ 17 (highest value) | ≈ 15 |
| Physical armourcalculated | ≈ 17 (highest value) | ≈ 15 |
| Melee Critical Strike Chance | 10% | – |
| Backstab Damage | 16% | – |
| Ranged Critical Strike Chance | – | 5% |
| Skillshot Damage | – | 16% |
| Perks | ||
| Piercing Armor | ✓ | ✓ |
| Stamina Regeneration | 9 | 9 |
| Backstab Masterycalculated | 2 | – |
| Ice Armor | ✓ | – |
| Cutting Armor | – | ✓ |
| Snipercalculated | – | 2 |
Armor values marked “≈” are calculated. Durations are not rated because shorter is often better there. The game shows no number for weapon damage; the comparison covers damage type, attributes and perks.