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Compare gear

Put up to four pieces of gear side by side. The tooltips look just like in-game; below them, each value gets its own row – the highest value per row is highlighted. Add items with the search or with “Compare” on any item page.

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Eternal Ice Bolt I
Rare · Ammo Level 5
Mage
Ice 100%
Gathering: Wood 1, Stone 5, Metal 1
Attributes
Mana Cost 52
Charge Time 1 s
Radius 100
Debuff Duration 10 s
Slow 50%
Enhancements
Magical Critical Strike Chance 2%
Mana Cost -10%
Charge Time -5%
Charge Time -5%
Charge Time -5%
Conjures an icy projectile that deals damage in an area and applies a slow debuff. Eternal Spell: Does not deplete Spell Charges per use. Equip the Eternal Spell and use Mana to cast it with a Staff.
Craft at: Alchemist
Entangle I
Common · Ammo Level 5
Mage
Healing -100%
Attributes
Mana Cost 13
Charge Time 0.5 s
Radius 150
Duration 5 s
Debuff Duration 9 s
Grows entangling roots in an area that apply a debuff to enemies which prevents them from moving for a short duration. Rooted enemies are still able to perform attacks and bigger ones are slowed instead of rooted. Spell Charges: Depletes one charge per use. Equip the spell and use Mana to cast it with a Staff.
Craft at: Alchemist
Fire Bolt II
Common · Ammo Level 5
Mage
Fire 100%
Gathering: Wood 2, Stone 1, Metal 1
Attributes
Mana Cost 29
Charge Time 0.75 s
Ignites a fire bolt projectile that deals damage to a single target. Spell Charges: Depletes one charge per use. Equip the spell and use Mana to cast it with a Staff.
Source
Manual Crafting
Heal Cascade I
Common · Ammo Level 5
Mage
Healing 55%
Attributes
Mana Cost 8
Charge Time 1 s
Releases continuous healing projectiles that automatically seek you and your allies. Channel Spell: Equip the spell and use Mana to cast it with a Staff. Hold the input to channel it over time.
Craft at: Alchemist
Value Eternal Ice Bolt I ✕ Entangle I ✕ Fire Bolt II ✕ Heal Cascade I ✕
Basics
Rarity Rare Common Common Common
Level 5 5 5 5
Type Spell Spell Spell Spell
Attributes
Ice 100% – – –
Mana Cost 52 (highest value) 13 29 8
Charge Time 1 s 0.5 s 0.75 s 1 s
Radius 100 150 (highest value) – –
Debuff Duration 10 s 9 s – –
Slow 50% – – –
Healing – -100% – 55% (highest value)
Duration – 5 s – –
Fire – – 100% –
Perks
Magical Critical Strike Chance 2% – – –
Mana Cost -10% – – –
Charge Timecalculated --15% – – –

Armor values marked “≈” are calculated. Durations are not rated because shorter is often better there. The game shows no number for weapon damage; the comparison covers damage type, attributes and perks.

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