Enshrouded · 3 / 4

Compare gear

Put up to four pieces of gear side by side. The tooltips look just like in-game; below them, each value gets its own row – the highest value per row is highlighted. Add items with the search or with “Compare” on any item page.

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Eternal Chain Heal I
Epic · Ammo Level 15
Mage
Healing 250%
Attributes
Mana Cost 43
Charge Time 1.2 s
Enhancements
Charge Time -5%
Mana Cost -5%
Charge Time -5%
Healer 1
Mana Cost -5%
Releases a mending ray that automatically seeks nearby allies. Eternal Spell: Does not deplete Spell Charges per use. Equip the Eternal Spell and use Mana to cast it with a Staff.
Craft at: Alchemist
Eternal Fireball I
Rare · Ammo Level 15
Mage
Fire 100%
Gathering: Wood 11, Stone 3, Metal 3
Attributes
Mana Cost 95
Charge Time 2.5 s
Radius 380
Enhancements
Charge Time -5%
Mana Cost -5%
Magical Critical Strike Chance 3%
Mana Cost -5%
Mana Cost -5%
Ignites a fireball projectile that erupts upon impact and deals damage in an area. Eternal Spell: Does not deplete Spell Charges per use. Equip the Eternal Spell and use Mana to cast it with a Staff.
Craft at: Alchemist
Fireball II
Common · Ammo Level 15
Mage
Fire 100%
Gathering: Wood 8, Stone 2, Metal 2
Attributes
Mana Cost 67
Charge Time 2.5 s
Radius 320
Ignites a fireball projectile that erupts upon impact and deals damage in an area. Spell Charges: Depletes one charge per use. Equip the spell and use Mana to cast it with a Staff.
Craft at: Alchemist
Value Eternal Chain Heal I ✕ Eternal Fireball I ✕ Fireball II ✕
Basics
Rarity Epic Rare Common
Level 15 15 15
Type Spell Spell Spell
Attributes
Healing 250% – –
Mana Cost 43 95 (highest value) 67
Charge Time 1.2 s 2.5 s 2.5 s
Fire – 100% 100%
Radius – 380 (highest value) 320
Perks
Charge Timecalculated --10% -5% (highest value) –
Mana Costcalculated --10% (highest value) --15% –
Healer 1 – –
Magical Critical Strike Chance – 3% –

Armor values marked “≈” are calculated. Durations are not rated because shorter is often better there. The game shows no number for weapon damage; the comparison covers damage type, attributes and perks.

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