Grounding Charm
Charms
Grounding Charm
Lasts 3 Seconds
Consumes 30 of 40 Charges on use
Used when you become Shocked
All Shock has been removed from you, and you cannot be Shocked.

- Item class
- Charms
- Drops from level
- 32
- Size
- 1 × 1
- Base vendor price
- 750 gold
All Charms of this type 13
Same item class and attribute type – by level, the current base highlighted. Columns can be sorted.
| Name | Level | Charges |
|---|---|---|
Ruby Charm |
5 | 20 / 40 |
Sapphire Charm |
5 | 20 / 40 |
Topaz Charm |
5 | 20 / 40 |
Stone Charm |
8 | 20 / 40 |
Silver Charm |
10 | 20 / 40 |
Thawing Charm |
12 | 40 / 40 |
Staunching Charm |
18 | 30 / 40 |
Antidote Charm |
24 | 20 / 40 |
Dousing Charm |
32 | 30 / 40 |
Grounding Charm |
32 | 30 / 40 |
Amethyst Charm |
40 | 30 / 40 |
Cleansing Charm |
40 | 20 / 40 |
Golden Charm |
50 | 80 / 80 |
Uniques on this base 1
These modifiers can roll on Grounding Charm. Tier 1 is always the strongest version, “level” is the required item level.
Modifiers 9
Prefixes 4
(36–40)% increased Duration
| Tier | Level | Name | Value |
|---|---|---|---|
| 1 | 78 | Experimenter's | (36–40)% increased Duration |
| 2 | 61 | Clinician's | (31–35)% increased Duration |
| 3 | 42 | Examiner's | (26–30)% increased Duration |
| 4 | 20 | Analyst's | (21–25)% increased Duration |
| 5 | 1 | Investigator's | (16–20)% increased Duration |
Recover (285–350) Life when Used
| Tier | Level | Name | Value |
|---|---|---|---|
| 1 | 76 | Evergreen | Recover (285–350) Life when Used |
| 2 | 67 | Natural | Recover (235–280) Life when Used |
| 3 | 58 | Botanic | Recover (185–230) Life when Used |
| 4 | 47 | Petaled | Recover (134–180) Life when Used |
| 5 | 36 | Sprouting | Recover (96–130) Life when Used |
| 6 | 26 | Blooming | Recover (63–92) Life when Used |
| 7 | 14 | Floral | Recover (35–52) Life when Used |
| 8 | 1 | Herbal | Recover (8–12) Life when Used |
Recover (230–300) Mana when Used
| Tier | Level | Name | Value |
|---|---|---|---|
| 1 | 76 | Raindancer's | Recover (230–300) Mana when Used |
| 2 | 67 | Oceanic | Recover (185–225) Mana when Used |
| 3 | 58 | Flooded | Recover (150–180) Mana when Used |
| 4 | 47 | Aqueous | Recover (115–145) Mana when Used |
| 5 | 36 | Tidebound | Recover (80–110) Mana when Used |
| 6 | 26 | Mistbound | Recover (55–75) Mana when Used |
| 7 | 14 | Soaked | Recover (33–50) Mana when Used |
| 8 | 1 | Drizzling | Recover (16–24) Mana when Used |
Also grants (355–500) Guard
| Tier | Level | Name | Value |
|---|---|---|---|
| 1 | 75 | Sunburst | Also grants (355–500) Guard |
| 2 | 60 | Lustrous | Also grants (265–350) Guard |
| 3 | 48 | Vibrant | Also grants (205–260) Guard |
| 4 | 36 | Bright | Also grants (148–200) Guard |
| 5 | 21 | Dawnlit | Also grants (85–128) Guard |
| 6 | 10 | Sunny | Also grants (44–66) Guard |
Suffixes 5
(63–70)% increased Charges gained
| Tier | Level | Name | Value |
|---|---|---|---|
| 1 | 82 | of the Eternal | (63–70)% increased Charges gained |
| 2 | 63 | of the Perpetual | (55–62)% increased Charges gained |
| 3 | 48 | of the Bottomless | (47–54)% increased Charges gained |
| 4 | 33 | of the Endless | (39–46)% increased Charges gained |
| 5 | 13 | of the Continuous | (31–38)% increased Charges gained |
| 6 | 1 | of the Constant | (23–30)% increased Charges gained |
(63–70)% increased Charges
| Tier | Level | Name | Value |
|---|---|---|---|
| 1 | 81 | of the Ample | (63–70)% increased Charges |
| 2 | 62 | of the Abundant | (55–62)% increased Charges |
| 3 | 47 | of the Bountiful | (47–54)% increased Charges |
| 4 | 32 | of the Plentiful | (39–46)% increased Charges |
| 5 | 12 | of the Copious | (31–38)% increased Charges |
| 6 | 1 | of the Wide | (23–30)% increased Charges |
(30–32)% reduced Charges per use
| Tier | Level | Name | Value |
|---|---|---|---|
| 1 | 83 | of the Chemist | (30–32)% reduced Charges per use |
| 2 | 64 | of the Brewer | (27–29)% reduced Charges per use |
| 3 | 49 | of the Distiller | (24–26)% reduced Charges per use |
| 4 | 34 | of the Mixologist | (21–23)% reduced Charges per use |
| 5 | 14 | of the Practitioner | (18–20)% reduced Charges per use |
| 6 | 1 | of the Apprentice | (15–17)% reduced Charges per use |
(31–35)% Chance to gain a Charge when you kill an enemy
| Tier | Level | Name | Value |
|---|---|---|---|
| 1 | 45 | of the Surgeon | (31–35)% Chance to gain a Charge when you kill an enemy |
| 2 | 26 | of the Doctor | (26–30)% Chance to gain a Charge when you kill an enemy |
| 3 | 8 | of the Medic | (21–25)% Chance to gain a Charge when you kill an enemy |
Gains 0.25 Charges per Second
| Tier | Level | Name | Value |
|---|---|---|---|
| 1 | 45 | of the Sylvan | Gains 0.25 Charges per Second |
| 2 | 26 | of the Verdant | Gains 0.2 Charges per Second |
| 3 | 8 | of the Foliage | Gains 0.15 Charges per Second |
Ruby Charm
Sapphire Charm
Topaz Charm
Stone Charm
Silver Charm
Thawing Charm
Staunching Charm
Antidote Charm
Dousing Charm
Amethyst Charm
Golden Charm