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Modifiers: Life Flasks
7 prefixes · 5 suffixes · 9 bases
Expand a modifier group to see all of its tiers: tier 1 is the strongest, “level” is the required item level. Use “Base” to show only one kind of base and “Type” to filter by fire, life and more.
Type
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Life 2 Mana 1 Minions 1 Flask 11
Modifiers 12
Prefixes 7 (66–70)% increased Recovery rate 6 tiers Tier Level Name Value 1 81 Catalysed (66–70)% increased Recovery rate 2 61 Condensed (61–65)% increased Recovery rate 3 46 Viscous (56–60)% increased Recovery rate 4 31 Hearty (51–55)% increased Recovery rate 5 15 Undiluted (46–50)% increased Recovery rate 6 1 Dense (41–45)% increased Recovery rate
(76–80)% increased Amount Recovered 8 tiers Tier Level Name Value 1 83 Saturated (76–80)% increased Amount Recovered 2 67 Potent (71–75)% increased Amount Recovered 3 56 Concentrated (66–70)% increased Amount Recovered 4 46 Substantial (61–65)% increased Amount Recovered 5 34 Abundant (56–60)% increased Amount Recovered 6 23 Full-bodied (51–55)% increased Amount Recovered 7 11 Compact (46–50)% increased Amount Recovered 8 1 Opaque (41–45)% increased Amount Recovered
(91–100)% more Recovery if used while on Low Life 5 tiers · from level 2 Tier Level Name Value 1 82 Cautious (91–100)% more Recovery if used while on Low Life 2 63 Careful (81–90)% more Recovery if used while on Low Life 3 44 Wary (71–80)% more Recovery if used while on Low Life 4 25 Prepared (61–70)% more Recovery if used while on Low Life 5 2 Prudent (51–60)% more Recovery if used while on Low Life
(93–100)% increased Life Recovered
Removes 15% of Life Recovered from Mana when used 5 tiers · from level 13 Tier Level Name Value 1 81 Sapping (93–100)% increased Life Recovered
Removes 15% of Life Recovered from Mana when used 2 64 Vitiating (85–92)% increased Life Recovered
Removes 15% of Life Recovered from Mana when used 3 47 Depleting (77–84)% increased Life Recovered
Removes 15% of Life Recovered from Mana when used 4 30 Dizzying (69–76)% increased Life Recovered
Removes 15% of Life Recovered from Mana when used 5 13 Impairing (61–68)% increased Life Recovered
Removes 15% of Life Recovered from Mana when used
(28–30)% of Recovery applied Instantly 3 tiers · from level 3 Tier Level Name Value 1 46 Bubbling (28–30)% of Recovery applied Instantly 2 27 Effervescent (24–27)% of Recovery applied Instantly 3 3 Simmering (20–23)% of Recovery applied Instantly
Instant Recovery
50% reduced Amount Recovered from level 42 Tier Level Name Value 1 42 Seething Instant Recovery
50% reduced Amount Recovered
Grants (75–80)% of Life Recovery to Minions 5 tiers · from level 10 Tier Level Name Value 1 82 Necromancer's Grants (75–80)% of Life Recovery to Minions 2 64 Conjurer's Grants (69–74)% of Life Recovery to Minions 3 46 Summoner's Grants (63–68)% of Life Recovery to Minions 4 28 Acolyte's Grants (57–62)% of Life Recovery to Minions 5 10 Novice's Grants (51–56)% of Life Recovery to Minions
Suffixes 5 (63–70)% increased Charges gained 6 tiers Tier Level Name Value 1 82 of the Eternal (63–70)% increased Charges gained 2 63 of the Perpetual (55–62)% increased Charges gained 3 48 of the Bottomless (47–54)% increased Charges gained 4 33 of the Endless (39–46)% increased Charges gained 5 13 of the Continuous (31–38)% increased Charges gained 6 1 of the Constant (23–30)% increased Charges gained
(63–70)% increased Charges 6 tiers Tier Level Name Value 1 81 of the Ample (63–70)% increased Charges 2 62 of the Abundant (55–62)% increased Charges 3 47 of the Bountiful (47–54)% increased Charges 4 32 of the Plentiful (39–46)% increased Charges 5 12 of the Copious (31–38)% increased Charges 6 1 of the Wide (23–30)% increased Charges
(30–32)% reduced Charges per use 6 tiers Tier Level Name Value 1 83 of the Chemist (30–32)% reduced Charges per use 2 64 of the Brewer (27–29)% reduced Charges per use 3 49 of the Distiller (24–26)% reduced Charges per use 4 34 of the Mixologist (21–23)% reduced Charges per use 5 14 of the Practitioner (18–20)% reduced Charges per use 6 1 of the Apprentice (15–17)% reduced Charges per use
(31–35)% Chance to gain a Charge when you kill an enemy 3 tiers · from level 8 Tier Level Name Value 1 45 of the Surgeon (31–35)% Chance to gain a Charge when you kill an enemy 2 26 of the Doctor (26–30)% Chance to gain a Charge when you kill an enemy 3 8 of the Medic (21–25)% Chance to gain a Charge when you kill an enemy
Gains 0.25 Charges per Second 3 tiers · from level 8 Tier Level Name Value 1 45 of the Sylvan Gains 0.25 Charges per Second 2 26 of the Verdant Gains 0.2 Charges per Second 3 8 of the Foliage Gains 0.15 Charges per Second
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