Modifiers: Jewels

71 prefixes · 92 suffixes · 9 bases

Expand a modifier group to see all of its tiers: tier 1 is the strongest, “level” is the required item level. Use “Base” to show only one kind of base and “Type” to filter by fire, life and more.

218 / 218 modifier groups Bases: Jewels
Base
Type

Modifiers 163

Prefixes 71

(5–10)% increased Accuracy Rating2 tiers
TierLevelNameValue
11Accurate(5–10)% increased Accuracy Rating
21Accurate(1–2)% increased Accuracy Rating
(5–15)% increased Magnitude of Ailments you inflict2 tiers
TierLevelNameValue
11Acrimonious(5–15)% increased Magnitude of Ailments you inflict
21Acrimonious(3–7)% increased Magnitude of Ailments you inflict
(4–6)% increased Area of Effect2 tiers
TierLevelNameValue
11Blasting(4–6)% increased Area of Effect
21Blasting(2–3)% increased Area of Effect
(10–20)% increased Armour2 tiers
TierLevelNameValue
11Armoured(10–20)% increased Armour
21Armoured(2–3)% increased Armour
Break (5–15)% increased Armour2 tiers
TierLevelNameValue
11ShatteringBreak (5–15)% increased Armour
21ShatteringBreak (1–2)% increased Armour
(5–15)% increased Attack Damage2 tiers
TierLevelNameValue
11Combat(5–15)% increased Attack Damage
21Combat(1–2)% increased Attack Damage
(3–7)% chance to inflict Bleeding on Hit2 tiers
TierLevelNameValue
11Bleeding(3–7)% chance to inflict Bleeding on Hit
21Bleeding1% chance to inflict Bleeding on Hit
(5–10)% increased Blind Effect2 tiers
TierLevelNameValue
11Stifling(5–10)% increased Blind Effect
21Stifling(3–5)% increased Blind Effect
(3–7)% increased Block chance2 tiers
TierLevelNameValue
11Protecting(3–7)% increased Block chance
21Protecting(1–3)% increased Block chance
(10–20)% increased Damage with Hits against Rare and Unique Enemies2 tiers
TierLevelNameValue
11Slaying(10–20)% increased Damage with Hits against Rare and Unique Enemies
21Slaying(2–3)% increased Damage with Hits against Rare and Unique Enemies
(5–15)% increased Accuracy Rating with Bows2 tiers
TierLevelNameValue
11Precise(5–15)% increased Accuracy Rating with Bows
21Precise(1–2)% increased Accuracy Rating with Bows
(6–16)% increased Damage with Bows2 tiers
TierLevelNameValue
11Perforating(6–16)% increased Damage with Bows
21Perforating(2–3)% increased Damage with Bows
(10–20)% increased Damage while you have an active Charm2 tiers
TierLevelNameValue
11Verdant(10–20)% increased Damage while you have an active Charm
21Verdant(2–3)% increased Damage while you have an active Charm
(7–13)% increased Chaos Damage2 tiers
TierLevelNameValue
11Chaotic(7–13)% increased Chaos Damage
21Chaotic(1–2)% increased Chaos Damage
(5–15)% increased Cold Damage2 tiers
TierLevelNameValue
11Chilling(5–15)% increased Cold Damage
21Chilling(1–2)% increased Cold Damage
Damage Penetrates (5–10)% Cold Resistance2 tiers
TierLevelNameValue
11NumbingDamage Penetrates (5–10)% Cold Resistance
21NumbingDamage Penetrates (1–2)% Cold Resistance
(10–20)% increased Damage if you have Consumed a Corpse Recently2 tiers
TierLevelNameValue
11Necromantic(10–20)% increased Damage if you have Consumed a Corpse Recently
21Necromantic(2–3)% increased Damage if you have Consumed a Corpse Recently
(10–20)% increased Magnitude of Damaging Ailments you inflict with Critical Hits2 tiers
TierLevelNameValue
11Rancorous(10–20)% increased Magnitude of Damaging Ailments you inflict with Critical Hits
21Rancorous(5–10)% increased Magnitude of Damaging Ailments you inflict with Critical Hits
(6–16)% increased Damage with Crossbows2 tiers
TierLevelNameValue
11Bolting(6–16)% increased Damage with Crossbows
21Bolting(2–3)% increased Damage with Crossbows
(8–12)% increased Area of Effect of Curses2 tiers
TierLevelNameValue
11Expanding(8–12)% increased Area of Effect of Curses
21Expanding(3–6)% increased Area of Effect of Curses
(2–4)% increased Curse Magnitudes2 tiers
TierLevelNameValue
11Hexing(2–4)% increased Curse Magnitudes
21Hexing1% increased Curse Magnitudes
(15–25)% increased Damage against Enemies with Fully Broken Armour2 tiers
TierLevelNameValue
11Exploiting(15–25)% increased Damage against Enemies with Fully Broken Armour
21Exploiting(2–4)% increased Damage against Enemies with Fully Broken Armour
(5–15)% increased Elemental Damage2 tiers
TierLevelNameValue
11Prismatic(5–15)% increased Elemental Damage
21Prismatic(1–2)% increased Elemental Damage
Empowered Attacks deal (10–20)% increased Damage2 tiers
TierLevelNameValue
11EmpoweringEmpowered Attacks deal (10–20)% increased Damage
21EmpoweringEmpowered Attacks deal (2–3)% increased Damage
(10–20)% increased maximum Energy Shield2 tiers
TierLevelNameValue
11Shimmering(10–20)% increased maximum Energy Shield
21Shimmering(2–3)% increased maximum Energy Shield
(10–15)% faster start of Energy Shield Recharge2 tiers
TierLevelNameValue
11Serene(10–15)% faster start of Energy Shield Recharge
21Serene(5–7)% faster start of Energy Shield Recharge
(10–20)% increased Evasion Rating2 tiers
TierLevelNameValue
11Evasive(10–20)% increased Evasion Rating
21Evasive(2–3)% increased Evasion Rating
(5–15)% increased Fire Damage2 tiers
TierLevelNameValue
11Flaming(5–15)% increased Fire Damage
21Flaming(1–2)% increased Fire Damage
Damage Penetrates (5–10)% Fire Resistance2 tiers
TierLevelNameValue
11SearingDamage Penetrates (5–10)% Fire Resistance
21SearingDamage Penetrates (1–2)% Fire Resistance
(30–50)% increased Energy Shield from Equipped Focus2 tiers
TierLevelNameValue
11Focusing(30–50)% increased Energy Shield from Equipped Focus
21Focusing(15–25)% increased Energy Shield from Equipped Focus
Herald Skills deal (15–25)% increased Damage2 tiers
TierLevelNameValue
11HeraldingHerald Skills deal (15–25)% increased Damage
21HeraldingHerald Skills deal (2–4)% increased Damage
(5–15)% increased Ignite Magnitude2 tiers
TierLevelNameValue
11Burning(5–15)% increased Ignite Magnitude
21Burning(3–7)% increased Ignite Magnitude
(5–15)% increased Lightning Damage2 tiers
TierLevelNameValue
11Humming(5–15)% increased Lightning Damage
21Humming(1–2)% increased Lightning Damage
Damage Penetrates (5–10)% Lightning Resistance2 tiers
TierLevelNameValue
11SurgingDamage Penetrates (5–10)% Lightning Resistance
21SurgingDamage Penetrates (1–2)% Lightning Resistance
(6–16)% increased Damage with Maces2 tiers
TierLevelNameValue
11Beating(6–16)% increased Damage with Maces
21Beating(1–2)% increased Damage with Maces
(4–8)% increased Effect of your Mark Skills2 tiers
TierLevelNameValue
11Marking(4–8)% increased Effect of your Mark Skills
21Marking(2–3)% increased Effect of your Mark Skills
+(1–2) to Maximum Rage2 tiers
TierLevelNameValue
11Angry+(1–2) to Maximum Rage
21Angry+1 to Maximum Rage
(5–15)% increased Melee Damage2 tiers
TierLevelNameValue
11Clashing(5–15)% increased Melee Damage
21Clashing(1–2)% increased Melee Damage
Minions have (5–8)% increased Area of Effect2 tiers
TierLevelNameValue
11CompanionMinions have (5–8)% increased Area of Effect
21CompanionMinions have (3–5)% increased Area of Effect
Minions deal (5–15)% increased Damage2 tiers
TierLevelNameValue
11AuthoritativeMinions deal (5–15)% increased Damage
21AuthoritativeMinions deal (1–2)% increased Damage
Minions have (5–15)% increased maximum Life2 tiers
TierLevelNameValue
11FortuitousMinions have (5–15)% increased maximum Life
21FortuitousMinions have (1–2)% increased maximum Life
Offerings have (15–25)% increased Maximum Life2 tiers
TierLevelNameValue
11SacrificialOfferings have (15–25)% increased Maximum Life
21SacrificialOfferings have (2–3)% increased Maximum Life
(5–15)% increased Global Physical Damage2 tiers
TierLevelNameValue
11Sharpened(5–15)% increased Global Physical Damage
21Sharpened(1–2)% increased Global Physical Damage
(5–15)% increased Magnitude of Poison you inflict2 tiers
TierLevelNameValue
11Venomous(5–15)% increased Magnitude of Poison you inflict
21Venomous(3–7)% increased Magnitude of Poison you inflict
(5–15)% increased Projectile Damage2 tiers
TierLevelNameValue
11Archer's(5–15)% increased Projectile Damage
21Archer's(1–2)% increased Projectile Damage
(4–8)% increased Projectile Speed2 tiers
TierLevelNameValue
11Soaring(4–8)% increased Projectile Speed
21Soaring(2–3)% increased Projectile Speed
(6–16)% increased Damage with Quarterstaves2 tiers
TierLevelNameValue
11Monk's(6–16)% increased Damage with Quarterstaves
21Monk's(1–2)% increased Damage with Quarterstaves
(4–6)% increased bonuses gained from Equipped Quiver2 tiers
TierLevelNameValue
11Fletching(4–6)% increased bonuses gained from Equipped Quiver
21Fletching(2–3)% increased bonuses gained from Equipped Quiver
(18–32)% increased Armour, Evasion and Energy Shield from Equipped Shield2 tiers
TierLevelNameValue
11Shielding(18–32)% increased Armour, Evasion and Energy Shield from Equipped Shield
21Shielding(8–15)% increased Armour, Evasion and Energy Shield from Equipped Shield
(10–15)% increased Magnitude of Shock you inflict2 tiers
TierLevelNameValue
11Jolting(10–15)% increased Magnitude of Shock you inflict
21Jolting(5–7)% increased Magnitude of Shock you inflict
(6–16)% increased Damage with Spears2 tiers
TierLevelNameValue
11Spearheaded(6–16)% increased Damage with Spears
21Spearheaded(1–2)% increased Damage with Spears
(5–15)% increased Spell Damage2 tiers
TierLevelNameValue
11Mystic(5–15)% increased Spell Damage
21Mystic(1–2)% increased Spell Damage
(5–15)% increased Magnitude of Bleeding you inflict2 tiers
TierLevelNameValue
11Haemorrhaging(5–15)% increased Magnitude of Bleeding you inflict
21Haemorrhaging(3–7)% increased Magnitude of Bleeding you inflict
(10–20)% increased Thorns damage2 tiers
TierLevelNameValue
11Retaliating(10–20)% increased Thorns damage
21Retaliating(2–3)% increased Thorns damage
(10–18)% increased Totem Damage2 tiers
TierLevelNameValue
11Shaman's(10–18)% increased Totem Damage
21Shaman's(2–3)% increased Totem Damage
(10–20)% increased Totem Life2 tiers
TierLevelNameValue
11Carved(10–20)% increased Totem Life
21Carved(2–3)% increased Totem Life
Triggered Spells deal (10–18)% increased Spell Damage2 tiers
TierLevelNameValue
11TriggeredTriggered Spells deal (10–18)% increased Spell Damage
21TriggeredTriggered Spells deal (2–3)% increased Spell Damage
(10–20)% increased Damage with Warcries2 tiers
TierLevelNameValue
11Yelling(10–20)% increased Damage with Warcries
21Yelling(2–3)% increased Damage with Warcries
(5–10)% increased Withered Magnitude2 tiers
TierLevelNameValue
11Withering(5–10)% increased Withered Magnitude
21Withering(3–5)% increased Withered Magnitude
(10–20)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds2 tiers
TierLevelNameValue
11Retreating(10–20)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds
21Retreating(2–3)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds
(10–20)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds2 tiers
TierLevelNameValue
11Engaging(10–20)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds
21Engaging(2–3)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds
(15–25)% increased Parry Damage2 tiers
TierLevelNameValue
11Parrying(15–25)% increased Parry Damage
21Parrying(2–3)% increased Parry Damage
Companions deal (10–20)% increased Damage2 tiers
TierLevelNameValue
11KinshipCompanions deal (10–20)% increased Damage
21KinshipCompanions deal (2–3)% increased Damage
Companions have (10–20)% increased maximum Life2 tiers
TierLevelNameValue
11KindredCompanions have (10–20)% increased maximum Life
21KindredCompanions have (2–3)% increased maximum Life
(10–20)% increased Hazard Damage2 tiers
TierLevelNameValue
11Hazardous(10–20)% increased Hazard Damage
21Hazardous(2–3)% increased Hazard Damage
(15–25)% chance for Attack Hits to apply Incision2 tiers
TierLevelNameValue
11Incise(15–25)% chance for Attack Hits to apply Incision
21Incise(3–5)% chance for Attack Hits to apply Incision
Banner Skills have (6–16)% increased Area of Effect2 tiers
TierLevelNameValue
11RallyingBanner Skills have (6–16)% increased Area of Effect
21RallyingBanner Skills have (2–3)% increased Area of Effect
(15–25)% increased Presence Area of Effect2 tiers
TierLevelNameValue
11Iconic(15–25)% increased Presence Area of Effect
21Iconic(8–12)% increased Presence Area of Effect
(5–15)% increased Damage while Shapeshifted2 tiers
TierLevelNameValue
11Bestial(5–15)% increased Damage while Shapeshifted
21Bestial(1–2)% increased Damage while Shapeshifted
(5–15)% increased Damage with Plant Skills2 tiers
TierLevelNameValue
11Overgrown(5–15)% increased Damage with Plant Skills
21Overgrown(1–2)% increased Damage with Plant Skills
Upgrades Radius to Medium2 tiers
TierLevelNameValue
11GreaterUpgrades Radius to Medium
21GrandUpgrades Radius to Large

Suffixes 92

(5–15)% increased chance to inflict Ailments2 tiers
TierLevelNameValue
11of Ailing(5–15)% increased chance to inflict Ailments
21of Ailing(3–7)% increased chance to inflict Ailments
(10–20)% increased Elemental Ailment Threshold2 tiers
TierLevelNameValue
11of Enduring(10–20)% increased Elemental Ailment Threshold
21of Enduring(2–3)% increased Elemental Ailment Threshold
(10–20)% increased Armour Break Duration2 tiers
TierLevelNameValue
11Resonating(10–20)% increased Armour Break Duration
21Resonating(5–10)% increased Armour Break Duration
(6–16)% increased Critical Hit Chance for Attacks2 tiers
TierLevelNameValue
11of Deadliness(6–16)% increased Critical Hit Chance for Attacks
21of Deadliness(3–7)% increased Critical Hit Chance for Attacks
(10–20)% increased Critical Damage Bonus for Attack Damage2 tiers
TierLevelNameValue
11of Demolishing(10–20)% increased Critical Damage Bonus for Attack Damage
21of Demolishing(5–10)% increased Critical Damage Bonus for Attack Damage
(2–4)% increased Attack Speed2 tiers
TierLevelNameValue
11of Alacrity(2–4)% increased Attack Speed
21of Alacrity(1–2)% increased Attack Speed
(5–10)% increased Bleeding Duration2 tiers
TierLevelNameValue
11of Haemophilia(5–10)% increased Bleeding Duration
21of Haemophilia(3–7)% increased Bleeding Duration
(3–7)% chance to Blind Enemies on Hit with Attacks2 tiers
TierLevelNameValue
11of Blinding(3–7)% chance to Blind Enemies on Hit with Attacks
21of Blinding1% chance to Blind Enemies on Hit with Attacks
(2–4)% increased Attack Speed with Bows2 tiers
TierLevelNameValue
11of Nocking(2–4)% increased Attack Speed with Bows
21of Nocking(1–2)% increased Attack Speed with Bows
(2–4)% increased Cast Speed2 tiers
TierLevelNameValue
11of Enchanting(2–4)% increased Cast Speed
21of Enchanting(1–2)% increased Cast Speed
Projectiles have (3–5)% chance to Chain an additional time from terrain2 tiers
TierLevelNameValue
11of ChainingProjectiles have (3–5)% chance to Chain an additional time from terrain
21of ChainingProjectiles have (1–2)% chance to Chain an additional time from terrain
(5–15)% increased Charm Effect Duration2 tiers
TierLevelNameValue
11of the Woodland(5–15)% increased Charm Effect Duration
21of the Woodland(1–2)% increased Charm Effect Duration
(5–15)% increased Charm Charges gained2 tiers
TierLevelNameValue
11of the Thicker(5–15)% increased Charm Charges gained
21of the Thicker(3–7)% increased Charm Charges gained
(15–25)% increased Chill Duration on Enemies2 tiers
TierLevelNameValue
11of Frost(15–25)% increased Chill Duration on Enemies
21of Frost(6–12)% increased Chill Duration on Enemies
(3–5)% increased Cooldown Recovery Rate2 tiers
TierLevelNameValue
11of Chronomancy(3–5)% increased Cooldown Recovery Rate
21of Chronomancy(1–3)% increased Cooldown Recovery Rate
(5–15)% increased Critical Hit Chance2 tiers
TierLevelNameValue
11of Annihilation(5–15)% increased Critical Hit Chance
21of Annihilation(3–7)% increased Critical Hit Chance
(10–20)% increased Critical Damage Bonus2 tiers
TierLevelNameValue
11of Potency(10–20)% increased Critical Damage Bonus
21of Potency(5–10)% increased Critical Damage Bonus
(10–20)% increased Critical Spell Damage Bonus2 tiers
TierLevelNameValue
11of Unmaking(10–20)% increased Critical Spell Damage Bonus
21of Unmaking(5–10)% increased Critical Spell Damage Bonus
(10–15)% increased Crossbow Reload Speed2 tiers
TierLevelNameValue
11of Reloading(10–15)% increased Crossbow Reload Speed
21of Reloading(5–7)% increased Crossbow Reload Speed
(2–4)% increased Attack Speed with Crossbows2 tiers
TierLevelNameValue
11of Rapidity(2–4)% increased Attack Speed with Crossbows
21of Rapidity(1–2)% increased Attack Speed with Crossbows
(5–15)% faster Curse Activation
TierLevelNameValue
11of Chanting(5–15)% faster Curse Activation
(15–25)% increased Curse Duration2 tiers
TierLevelNameValue
11of Continuation(15–25)% increased Curse Duration
21of Continuation(2–4)% increased Curse Duration
(2–4)% of Damage is taken from Mana before Life2 tiers
TierLevelNameValue
11of Mind(2–4)% of Damage is taken from Mana before Life
21of Mind1% of Damage is taken from Mana before Life
(5–10)% increased Duration of Damaging Ailments on Enemies2 tiers
TierLevelNameValue
11of Suffusion(5–10)% increased Duration of Damaging Ailments on Enemies
21of Suffusion(3–5)% increased Duration of Damaging Ailments on Enemies
(5–10)% chance to Daze on Hit2 tiers
TierLevelNameValue
11of Dazing(5–10)% chance to Daze on Hit
21of Dazing1% chance to Daze on Hit
Debuffs on you expire (5–10)% faster2 tiers
TierLevelNameValue
11of DiminishingDebuffs on you expire (5–10)% faster
21of DiminishingDebuffs on you expire (3–5)% faster
(5–10)% increased Duration of Ignite, Shock and Chill on Enemies2 tiers
TierLevelNameValue
11of Suffering(5–10)% increased Duration of Ignite, Shock and Chill on Enemies
21of Suffering(3–5)% increased Duration of Ignite, Shock and Chill on Enemies
Meta Skills gain (4–8)% increased Energy2 tiers
TierLevelNameValue
11of GenerationMeta Skills gain (4–8)% increased Energy
21of GenerationMeta Skills gain (2–4)% increased Energy
Damaging Ailments deal damage (3–7)% faster2 tiers
TierLevelNameValue
11of DecrepifyingDamaging Ailments deal damage (3–7)% faster
21of DecrepifyingDamaging Ailments deal damage (2–3)% faster
(5–10)% increased Flask Charges gained2 tiers
TierLevelNameValue
11of Gathering(5–10)% increased Flask Charges gained
21of Gathering(3–5)% increased Flask Charges gained
(5–10)% increased Flask Effect Duration2 tiers
TierLevelNameValue
11of Prolonging(5–10)% increased Flask Effect Duration
21of Prolonging(1–2)% increased Flask Effect Duration
Projectiles have (10–15)% chance for an additional Projectile when Forking2 tiers
TierLevelNameValue
11of ForkingProjectiles have (10–15)% chance for an additional Projectile when Forking
21of ForkingProjectiles have (5–7)% chance for an additional Projectile when Forking
(10–20)% increased Freeze Buildup2 tiers
TierLevelNameValue
11of Freezing(10–20)% increased Freeze Buildup
21of Freezing(5–10)% increased Freeze Buildup
(18–32)% increased Freeze Threshold2 tiers
TierLevelNameValue
11of Snowbreathing(18–32)% increased Freeze Threshold
21of Snowbreathing(2–4)% increased Freeze Threshold
(10–20)% increased Flammability Magnitude2 tiers
TierLevelNameValue
11of Ignition(10–20)% increased Flammability Magnitude
21of Ignition(2–3)% increased Flammability Magnitude
(5–10)% increased Skill Effect Duration2 tiers
TierLevelNameValue
11of Lengthening(5–10)% increased Skill Effect Duration
21of Lengthening(3–5)% increased Skill Effect Duration
(5–15)% increased Knockback Distance2 tiers
TierLevelNameValue
11of Fending(5–15)% increased Knockback Distance
21of Fending(3–7)% increased Knockback Distance
(4–6)% of Skill Mana Costs Converted to Life Costs2 tiers
TierLevelNameValue
11of Sacrifice(4–6)% of Skill Mana Costs Converted to Life Costs
21of Sacrifice(2–3)% of Skill Mana Costs Converted to Life Costs
(5–15)% increased Life Recovery from Flasks2 tiers
TierLevelNameValue
11of Recovery(5–15)% increased Life Recovery from Flasks
21of Recovery(2–3)% increased Life Recovery from Flasks
(10–20)% increased Life Flask Charges gained2 tiers
TierLevelNameValue
11of Pathfinding(10–20)% increased Life Flask Charges gained
21of Pathfinding(5–10)% increased Life Flask Charges gained
(5–15)% increased amount of Life Leeched2 tiers
TierLevelNameValue
11of Frenzy(5–15)% increased amount of Life Leeched
21of Frenzy(2–3)% increased amount of Life Leeched
Recover (1–2)% of maximum Life on Kill2 tiers
TierLevelNameValue
11of SuccessRecover (1–2)% of maximum Life on Kill
21of SuccessRecover 1% of maximum Life on Kill
(2–3)% of Damage taken Recouped as Life2 tiers
TierLevelNameValue
11of Infusion(2–3)% of Damage taken Recouped as Life
21of Infusion1% of Damage taken Recouped as Life
(5–10)% increased Life Regeneration rate2 tiers
TierLevelNameValue
11of Regeneration(5–10)% increased Life Regeneration rate
21of Regeneration(3–5)% increased Life Regeneration rate
(15–25)% increased Stun Buildup with Maces2 tiers
TierLevelNameValue
11of Thumping(15–25)% increased Stun Buildup with Maces
21of Thumping(6–12)% increased Stun Buildup with Maces
(5–15)% increased Mana Recovery from Flasks2 tiers
TierLevelNameValue
11of Quenching(5–15)% increased Mana Recovery from Flasks
21of Quenching(1–2)% increased Mana Recovery from Flasks
(10–20)% increased Mana Flask Charges gained2 tiers
TierLevelNameValue
11of Fountains(10–20)% increased Mana Flask Charges gained
21of Fountains(5–10)% increased Mana Flask Charges gained
(5–15)% increased amount of Mana Leeched2 tiers
TierLevelNameValue
11of Thirsting(5–15)% increased amount of Mana Leeched
21of Thirsting(1–2)% increased amount of Mana Leeched
Recover (1–2)% of maximum Mana on Kill2 tiers
TierLevelNameValue
11of OsmosisRecover (1–2)% of maximum Mana on Kill
21of OsmosisRecover 1% of maximum Mana on Kill
(5–15)% increased Mana Regeneration Rate2 tiers
TierLevelNameValue
11of Energy(5–15)% increased Mana Regeneration Rate
21of Energy(1–2)% increased Mana Regeneration Rate
Mark Skills have (5–15)% increased Use Speed2 tiers
TierLevelNameValue
11of TargetingMark Skills have (5–15)% increased Use Speed
21of TargetingMark Skills have (2–3)% increased Use Speed
Mark Skills have (18–32)% increased Skill Effect Duration2 tiers
TierLevelNameValue
11of TrackingMark Skills have (18–32)% increased Skill Effect Duration
21of TrackingMark Skills have (3–4)% increased Skill Effect Duration
+1% to Maximum Cold Resistance
TierLevelNameValue
11of the Kraken+1% to Maximum Cold Resistance
+1% to Maximum Fire Resistance
TierLevelNameValue
11of the Phoenix+1% to Maximum Fire Resistance
+1% to Maximum Lightning Resistance
TierLevelNameValue
11of the Leviathan+1% to Maximum Lightning Resistance
Minions have (2–4)% increased Attack and Cast Speed2 tiers
TierLevelNameValue
11of OrchestrationMinions have (2–4)% increased Attack and Cast Speed
21of OrchestrationMinions have (1–2)% increased Attack and Cast Speed
Minions have +(7–13)% to Chaos Resistance2 tiers
TierLevelNameValue
11of RighteousnessMinions have +(7–13)% to Chaos Resistance
21of RighteousnessMinions have +(1–2)% to Chaos Resistance
Minions have (10–20)% increased Critical Hit Chance2 tiers
TierLevelNameValue
11of MarshallingMinions have (10–20)% increased Critical Hit Chance
21of MarshallingMinions have (5–10)% increased Critical Hit Chance
Minions have (15–25)% increased Critical Damage Bonus2 tiers
TierLevelNameValue
11of GrippingMinions have (15–25)% increased Critical Damage Bonus
21of GrippingMinions have (6–12)% increased Critical Damage Bonus
Minions have (6–16)% additional Physical Damage Reduction2 tiers
TierLevelNameValue
11of ConfidenceMinions have (6–16)% additional Physical Damage Reduction
21of ConfidenceMinions have (1–2)% additional Physical Damage Reduction
Minions have +(5–10)% to all Elemental Resistances2 tiers
TierLevelNameValue
11of AcclimatisationMinions have +(5–10)% to all Elemental Resistances
21of AcclimatisationMinions have +(1–2)% to all Elemental Resistances
(1–2)% increased Movement Speed2 tiers
TierLevelNameValue
11of Speed(1–2)% increased Movement Speed
21of Speed1% increased Movement Speed
Offering Skills have (15–25)% increased Duration2 tiers
TierLevelNameValue
11of OfferingOffering Skills have (15–25)% increased Duration
21of OfferingOffering Skills have (6–12)% increased Duration
(10–20)% chance to Pierce an Enemy2 tiers
TierLevelNameValue
11of Piercing(10–20)% chance to Pierce an Enemy
21of Piercing(5–10)% chance to Pierce an Enemy
(10–20)% increased Pin Buildup2 tiers
TierLevelNameValue
11of Pinning(10–20)% increased Pin Buildup
21of Pinning(5–10)% increased Pin Buildup
(5–10)% chance to Poison on Hit2 tiers
TierLevelNameValue
11of Poisoning(5–10)% chance to Poison on Hit
21of Poisoning1% chance to Poison on Hit
(5–10)% increased Poison Duration2 tiers
TierLevelNameValue
11of Infection(5–10)% increased Poison Duration
21of Infection(3–7)% increased Poison Duration
(10–20)% increased Freeze Buildup with Quarterstaves2 tiers
TierLevelNameValue
11of Glaciers(10–20)% increased Freeze Buildup with Quarterstaves
21of Glaciers(5–10)% increased Freeze Buildup with Quarterstaves
(2–4)% increased Attack Speed with Quarterstaves2 tiers
TierLevelNameValue
11of Sequencing(2–4)% increased Attack Speed with Quarterstaves
21of Sequencing(1–2)% increased Attack Speed with Quarterstaves
Gain 1 Rage on Melee Hit2 tiers
TierLevelNameValue
11of RagingGain 1 Rage on Melee Hit
21of RagingGain 1 Rage on Melee Hit
Gain (1–3) Rage when Hit by an Enemy2 tiers
TierLevelNameValue
11of RetributionGain (1–3) Rage when Hit by an Enemy
21of RetributionGain (1–2) Rage when Hit by an Enemy
(10–20)% increased chance to Shock2 tiers
TierLevelNameValue
11of Shocking(10–20)% increased chance to Shock
21of Shocking(2–3)% increased chance to Shock
(15–25)% increased Shock Duration2 tiers
TierLevelNameValue
11of Paralyzing(15–25)% increased Shock Duration
21of Paralyzing(2–3)% increased Shock Duration
(5–10)% reduced Slowing Potency of Debuffs on You2 tiers
TierLevelNameValue
11of Hastening(5–10)% reduced Slowing Potency of Debuffs on You
21of Hastening(2–5)% reduced Slowing Potency of Debuffs on You
(2–4)% increased Attack Speed with Spears2 tiers
TierLevelNameValue
11of Spearing(2–4)% increased Attack Speed with Spears
21of Spearing(1–2)% increased Attack Speed with Spears
(10–20)% increased Critical Damage Bonus with Spears2 tiers
TierLevelNameValue
11of Hunting(10–20)% increased Critical Damage Bonus with Spears
21of Hunting(5–10)% increased Critical Damage Bonus with Spears
(5–15)% increased Critical Hit Chance for Spells2 tiers
TierLevelNameValue
11of Annihilating(5–15)% increased Critical Hit Chance for Spells
21of Annihilating(3–7)% increased Critical Hit Chance for Spells
(10–20)% increased Stun Buildup2 tiers
TierLevelNameValue
11of Stunning(10–20)% increased Stun Buildup
21of Stunning(5–10)% increased Stun Buildup
(6–16)% increased Stun Threshold2 tiers
TierLevelNameValue
11of Withstanding(6–16)% increased Stun Threshold
21of Withstanding(1–2)% increased Stun Threshold
Gain additional Stun Threshold equal to (5–15)% of maximum Energy Shield2 tiers
TierLevelNameValue
11of BarriersGain additional Stun Threshold equal to (5–15)% of maximum Energy Shield
21of BarriersGain additional Stun Threshold equal to (1–2)% of maximum Energy Shield
Gain additional Ailment Threshold equal to (5–15)% of maximum Energy Shield2 tiers
TierLevelNameValue
11of InuringGain additional Ailment Threshold equal to (5–15)% of maximum Energy Shield
21of InuringGain additional Ailment Threshold equal to (1–2)% of maximum Energy Shield
(15–25)% increased Stun Threshold if you haven't been Stunned Recently2 tiers
TierLevelNameValue
11of Stoutness(15–25)% increased Stun Threshold if you haven't been Stunned Recently
21of Stoutness(2–3)% increased Stun Threshold if you haven't been Stunned Recently
(10–20)% increased Totem Placement speed2 tiers
TierLevelNameValue
11of Ancestry(10–20)% increased Totem Placement speed
21of Ancestry(2–3)% increased Totem Placement speed
(5–15)% increased Warcry Cooldown Recovery Rate2 tiers
TierLevelNameValue
11of Rallying(5–15)% increased Warcry Cooldown Recovery Rate
21of Rallying(3–7)% increased Warcry Cooldown Recovery Rate
(10–20)% increased Warcry Speed2 tiers
TierLevelNameValue
11of Lungs(10–20)% increased Warcry Speed
21of Lungs(2–3)% increased Warcry Speed
(10–15)% increased Parried Debuff Duration2 tiers
TierLevelNameValue
11of Unsettling(10–15)% increased Parried Debuff Duration
21of Unsettling(5–10)% increased Parried Debuff Duration
(15–25)% increased Stun Threshold while Parrying2 tiers
TierLevelNameValue
11of Biding(15–25)% increased Stun Threshold while Parrying
21of Biding(8–12)% increased Stun Threshold while Parrying
(15–20)% increased Glory generation for Banner Skills2 tiers
TierLevelNameValue
11of Valour(15–20)% increased Glory generation for Banner Skills
21of Valour(8–12)% increased Glory generation for Banner Skills
Banner Skills have (15–25)% increased Duration2 tiers
TierLevelNameValue
11of InspiringBanner Skills have (15–25)% increased Duration
21of InspiringBanner Skills have (3–4)% increased Duration
(2–4)% increased Skill Speed while Shapeshifted2 tiers
TierLevelNameValue
11of the Wild(2–4)% increased Skill Speed while Shapeshifted
21of the Wild(1–2)% increased Skill Speed while Shapeshifted
(15–25)% increased Effect of Small Passive Skills in Radius
TierLevelNameValue
11of Potency(15–25)% increased Effect of Small Passive Skills in Radius
(15–25)% increased Effect of Notable Passive Skills in Radius
TierLevelNameValue
11of Supremacy(15–25)% increased Effect of Notable Passive Skills in Radius

Desecrated modifiers 44

Only offered by the Well of Souls: a desecrated item carries an unrevealed modifier that the Well reveals.

Prefixes 35

(5–10)% increased Armour
(4–8)% increased Spell Damage
TierLevelNameValue
11Lightless(5–10)% increased Armour
(4–8)% increased Spell Damage
(5–10)% increased Evasion Rating
(4–8)% increased Spell Damage
TierLevelNameValue
11Lightless(5–10)% increased Evasion Rating
(4–8)% increased Spell Damage
(5–10)% increased maximum Energy Shield
(4–8)% increased Spell Damage
TierLevelNameValue
11Lightless(5–10)% increased maximum Energy Shield
(4–8)% increased Spell Damage
(5–10)% increased Armour
(4–8)% increased Attack Damage
TierLevelNameValue
11Lightless(5–10)% increased Armour
(4–8)% increased Attack Damage
(5–10)% increased Evasion Rating
(4–8)% increased Attack Damage
TierLevelNameValue
11Lightless(5–10)% increased Evasion Rating
(4–8)% increased Attack Damage
(5–10)% increased maximum Energy Shield
(4–8)% increased Attack Damage
TierLevelNameValue
11Lightless(5–10)% increased maximum Energy Shield
(4–8)% increased Attack Damage
(5–10)% increased Armour
Minions deal (4–8)% increased Damage
TierLevelNameValue
11Lightless(5–10)% increased Armour
Minions deal (4–8)% increased Damage
(5–10)% increased Evasion Rating
Minions deal (4–8)% increased Damage
TierLevelNameValue
11Lightless(5–10)% increased Evasion Rating
Minions deal (4–8)% increased Damage
(5–10)% increased maximum Energy Shield
Minions deal (4–8)% increased Damage
TierLevelNameValue
11Lightless(5–10)% increased maximum Energy Shield
Minions deal (4–8)% increased Damage
(5–10)% increased Armour
(4–8)% increased Thorns damage
TierLevelNameValue
11Lightless(5–10)% increased Armour
(4–8)% increased Thorns damage
(5–10)% increased Evasion Rating
(4–8)% increased Thorns damage
TierLevelNameValue
11Lightless(5–10)% increased Evasion Rating
(4–8)% increased Thorns damage
(5–10)% increased maximum Energy Shield
(4–8)% increased Thorns damage
TierLevelNameValue
11Lightless(5–10)% increased maximum Energy Shield
(4–8)% increased Thorns damage
(5–10)% increased Armour
(4–8)% increased Totem Damage
TierLevelNameValue
11Lightless(5–10)% increased Armour
(4–8)% increased Totem Damage
(5–10)% increased Evasion Rating
(4–8)% increased Totem Damage
TierLevelNameValue
11Lightless(5–10)% increased Evasion Rating
(4–8)% increased Totem Damage
(5–10)% increased maximum Energy Shield
(4–8)% increased Totem Damage
TierLevelNameValue
11Lightless(5–10)% increased maximum Energy Shield
(4–8)% increased Totem Damage
(4–8)% increased Fire Damage
Damage Penetrates (4–7)% Fire Resistance
TierLevelNameValue
11Lightless(4–8)% increased Fire Damage
Damage Penetrates (4–7)% Fire Resistance
(4–8)% increased Lightning Damage
Damage Penetrates (4–7)% Lightning Resistance
TierLevelNameValue
11Lightless(4–8)% increased Lightning Damage
Damage Penetrates (4–7)% Lightning Resistance
(4–8)% increased Cold Damage
Damage Penetrates (4–7)% Cold Resistance
TierLevelNameValue
11Lightless(4–8)% increased Cold Damage
Damage Penetrates (4–7)% Cold Resistance
15% increased chance to inflict Bleeding
(5–10)% increased Magnitude of Bleeding you inflict
TierLevelNameValue
11Lightless15% increased chance to inflict Bleeding
(5–10)% increased Magnitude of Bleeding you inflict
15% increased chance to Poison
(5–10)% increased Magnitude of Poison you inflict
TierLevelNameValue
11Lightless15% increased chance to Poison
(5–10)% increased Magnitude of Poison you inflict
(4–8)% increased Warcry Buff Effect
(5–10)% increased Damage with Warcries
TierLevelNameValue
11Lightless(4–8)% increased Warcry Buff Effect
(5–10)% increased Damage with Warcries
Companions have (5–10)% increased maximum Life
Companions deal (5–10)% increased Damage
TierLevelNameValue
11LightlessCompanions have (5–10)% increased maximum Life
Companions deal (5–10)% increased Damage
(4–8)% increased Global Physical Damage
Break (4–8)% increased Armour
TierLevelNameValue
11Lightless(4–8)% increased Global Physical Damage
Break (4–8)% increased Armour
(4–8)% increased Elemental Damage
(4–8)% increased Magnitude of Ailments you inflict
TierLevelNameValue
11Lightless(4–8)% increased Elemental Damage
(4–8)% increased Magnitude of Ailments you inflict
(4–8)% increased Chaos Damage
(3–6)% increased Withered Magnitude
TierLevelNameValue
11Lightless(4–8)% increased Chaos Damage
(3–6)% increased Withered Magnitude
Minions have (4–8)% increased maximum Life
TierLevelNameValue
11LightlessMinions have (4–8)% increased maximum Life
Aura Skills have (2–4)% increased Magnitudes
(8–15)% increased Presence Area of Effect
TierLevelNameValue
11LightlessAura Skills have (2–4)% increased Magnitudes
(8–15)% increased Presence Area of Effect
(4–8)% increased Exposure Effect
TierLevelNameValue
11Lightless(4–8)% increased Exposure Effect
(10–20)% increased Magnitude of Abyssal Wasting you inflict
TierLevelNameValue
11Lightless(10–20)% increased Magnitude of Abyssal Wasting you inflict
1% of Damage taken Recouped as Life
TierLevelNameValue
11Lightless1% of Damage taken Recouped as Life
1% of Damage taken Recouped as Mana
TierLevelNameValue
11Lightless1% of Damage taken Recouped as Mana
1% increased maximum Mana
TierLevelNameValue
11Lightless1% increased maximum Mana
1% increased maximum Life
TierLevelNameValue
11Lightless1% increased maximum Life
(2–3)% increased Global Armour, Evasion and Energy Shield
TierLevelNameValue
11Lightless(2–3)% increased Global Armour, Evasion and Energy Shield
1% of Damage is taken from Mana before Life
TierLevelNameValue
11Lightless1% of Damage is taken from Mana before Life

Suffixes 9

(1–2)% increased Strength
TierLevelNameValue
11of the Abyss(1–2)% increased Strength
(1–2)% increased Dexterity
TierLevelNameValue
11of the Abyss(1–2)% increased Dexterity
(1–2)% increased Intelligence
TierLevelNameValue
11of the Abyss(1–2)% increased Intelligence
Regenerate (0.03–0.07)% of maximum Life per second
TierLevelNameValue
11LightlessRegenerate (0.03–0.07)% of maximum Life per second
(2–3)% increased Mana Cost Efficiency
TierLevelNameValue
11Lightless(2–3)% increased Mana Cost Efficiency
Hits have (3–5)% reduced Critical Hit Chance against you
TierLevelNameValue
11LightlessHits have (3–5)% reduced Critical Hit Chance against you
Mana Flasks gain 0.1 charges per Second
TierLevelNameValue
11LightlessMana Flasks gain 0.1 charges per Second
Life Flasks gain 0.1 charges per Second
TierLevelNameValue
11LightlessLife Flasks gain 0.1 charges per Second
Charms gain 0.1 charges per Second
TierLevelNameValue
11LightlessCharms gain 0.1 charges per Second

Corruption enhancements 11

Can be added when an item is corrupted.

+(4–6) to Strength
TierLevelNameValue
11+(4–6) to Strength
+(4–6) to Dexterity
TierLevelNameValue
11+(4–6) to Dexterity
+(4–6) to Intelligence
TierLevelNameValue
11+(4–6) to Intelligence
+(5–10)% to Fire Resistance
TierLevelNameValue
11+(5–10)% to Fire Resistance
+(5–10)% to Cold Resistance
TierLevelNameValue
11+(5–10)% to Cold Resistance
+(5–10)% to Lightning Resistance
TierLevelNameValue
11+(5–10)% to Lightning Resistance
+(3–7)% to Chaos Resistance
TierLevelNameValue
11+(3–7)% to Chaos Resistance
Immune to Maim
TierLevelNameValue
11Immune to Maim
You cannot be Hindered
TierLevelNameValue
11You cannot be Hindered
Corrupted Blood cannot be inflicted on you
TierLevelNameValue
11Corrupted Blood cannot be inflicted on you
Cannot be Blinded
TierLevelNameValue
11Cannot be Blinded

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