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Modifiers: Jewels
71 prefixes · 92 suffixes · 9 bases
Expand a modifier group to see all of its tiers: tier 1 is the strongest, “level” is the required item level. Use “Base” to show only one kind of base and “Type” to filter by fire, life and more.
Base
All
Timeless Jewel / Diamond 2 Ruby 1 Emerald 1 Sapphire 1 Time-Lost Ruby 1 Time-Lost Emerald 1 Time-Lost Sapphire 1 Time-Lost Diamond 1
Type
All
Life 16 Mana 9 Energy Shield 9 Armour 8 Evasion 7 Defences 23 Resistances 9 Elemental 29 Fire 12 Cold 14 Lightning 13 Chaos 6 Physical 9 Attack 30 Caster 13 Speed 14 Critical 11 Attributes 6 Ailments 28 Minions 18 Block 4 Aura 2 Curse 4 Flask 8 Charm 4
Modifiers 163
Prefixes 71 (5–10)% increased Accuracy Rating 2 tiers Tier Level Name Value 1 1 Accurate (5–10)% increased Accuracy Rating 2 1 Accurate (1–2)% increased Accuracy Rating
(5–15)% increased Magnitude of Ailments you inflict 2 tiers Tier Level Name Value 1 1 Acrimonious (5–15)% increased Magnitude of Ailments you inflict 2 1 Acrimonious (3–7)% increased Magnitude of Ailments you inflict
(4–6)% increased Area of Effect 2 tiers Tier Level Name Value 1 1 Blasting (4–6)% increased Area of Effect 2 1 Blasting (2–3)% increased Area of Effect
(10–20)% increased Armour 2 tiers Tier Level Name Value 1 1 Armoured (10–20)% increased Armour 2 1 Armoured (2–3)% increased Armour
Break (5–15)% increased Armour 2 tiers Tier Level Name Value 1 1 Shattering Break (5–15)% increased Armour 2 1 Shattering Break (1–2)% increased Armour
(5–15)% increased Attack Damage 2 tiers Tier Level Name Value 1 1 Combat (5–15)% increased Attack Damage 2 1 Combat (1–2)% increased Attack Damage
(3–7)% chance to inflict Bleeding on Hit 2 tiers Tier Level Name Value 1 1 Bleeding (3–7)% chance to inflict Bleeding on Hit 2 1 Bleeding 1% chance to inflict Bleeding on Hit
(5–10)% increased Blind Effect 2 tiers Tier Level Name Value 1 1 Stifling (5–10)% increased Blind Effect 2 1 Stifling (3–5)% increased Blind Effect
(3–7)% increased Block chance 2 tiers Tier Level Name Value 1 1 Protecting (3–7)% increased Block chance 2 1 Protecting (1–3)% increased Block chance
(10–20)% increased Damage with Hits against Rare and Unique Enemies 2 tiers Tier Level Name Value 1 1 Slaying (10–20)% increased Damage with Hits against Rare and Unique Enemies 2 1 Slaying (2–3)% increased Damage with Hits against Rare and Unique Enemies
(5–15)% increased Accuracy Rating with Bows 2 tiers Tier Level Name Value 1 1 Precise (5–15)% increased Accuracy Rating with Bows 2 1 Precise (1–2)% increased Accuracy Rating with Bows
(6–16)% increased Damage with Bows 2 tiers Tier Level Name Value 1 1 Perforating (6–16)% increased Damage with Bows 2 1 Perforating (2–3)% increased Damage with Bows
(10–20)% increased Damage while you have an active Charm 2 tiers Tier Level Name Value 1 1 Verdant (10–20)% increased Damage while you have an active Charm 2 1 Verdant (2–3)% increased Damage while you have an active Charm
(7–13)% increased Chaos Damage 2 tiers Tier Level Name Value 1 1 Chaotic (7–13)% increased Chaos Damage 2 1 Chaotic (1–2)% increased Chaos Damage
(5–15)% increased Cold Damage 2 tiers Tier Level Name Value 1 1 Chilling (5–15)% increased Cold Damage 2 1 Chilling (1–2)% increased Cold Damage
Damage Penetrates (5–10)% Cold Resistance 2 tiers Tier Level Name Value 1 1 Numbing Damage Penetrates (5–10)% Cold Resistance 2 1 Numbing Damage Penetrates (1–2)% Cold Resistance
(10–20)% increased Damage if you have Consumed a Corpse Recently 2 tiers Tier Level Name Value 1 1 Necromantic (10–20)% increased Damage if you have Consumed a Corpse Recently 2 1 Necromantic (2–3)% increased Damage if you have Consumed a Corpse Recently
(10–20)% increased Magnitude of Damaging Ailments you inflict with Critical Hits 2 tiers Tier Level Name Value 1 1 Rancorous (10–20)% increased Magnitude of Damaging Ailments you inflict with Critical Hits 2 1 Rancorous (5–10)% increased Magnitude of Damaging Ailments you inflict with Critical Hits
(6–16)% increased Damage with Crossbows 2 tiers Tier Level Name Value 1 1 Bolting (6–16)% increased Damage with Crossbows 2 1 Bolting (2–3)% increased Damage with Crossbows
(8–12)% increased Area of Effect of Curses 2 tiers Tier Level Name Value 1 1 Expanding (8–12)% increased Area of Effect of Curses 2 1 Expanding (3–6)% increased Area of Effect of Curses
(2–4)% increased Curse Magnitudes 2 tiers Tier Level Name Value 1 1 Hexing (2–4)% increased Curse Magnitudes 2 1 Hexing 1% increased Curse Magnitudes
(15–25)% increased Damage against Enemies with Fully Broken Armour 2 tiers Tier Level Name Value 1 1 Exploiting (15–25)% increased Damage against Enemies with Fully Broken Armour 2 1 Exploiting (2–4)% increased Damage against Enemies with Fully Broken Armour
(5–15)% increased Elemental Damage 2 tiers Tier Level Name Value 1 1 Prismatic (5–15)% increased Elemental Damage 2 1 Prismatic (1–2)% increased Elemental Damage
Empowered Attacks deal (10–20)% increased Damage2 tiers Tier Level Name Value 1 1 Empowering Empowered Attacks deal (10–20)% increased Damage 2 1 Empowering Empowered Attacks deal (2–3)% increased Damage
(10–20)% increased maximum Energy Shield 2 tiers Tier Level Name Value 1 1 Shimmering (10–20)% increased maximum Energy Shield 2 1 Shimmering (2–3)% increased maximum Energy Shield
(10–15)% faster start of Energy Shield Recharge 2 tiers Tier Level Name Value 1 1 Serene (10–15)% faster start of Energy Shield Recharge 2 1 Serene (5–7)% faster start of Energy Shield Recharge
(10–20)% increased Evasion Rating 2 tiers Tier Level Name Value 1 1 Evasive (10–20)% increased Evasion Rating 2 1 Evasive (2–3)% increased Evasion Rating
(5–15)% increased Fire Damage 2 tiers Tier Level Name Value 1 1 Flaming (5–15)% increased Fire Damage 2 1 Flaming (1–2)% increased Fire Damage
Damage Penetrates (5–10)% Fire Resistance 2 tiers Tier Level Name Value 1 1 Searing Damage Penetrates (5–10)% Fire Resistance 2 1 Searing Damage Penetrates (1–2)% Fire Resistance
(30–50)% increased Energy Shield from Equipped Focus 2 tiers Tier Level Name Value 1 1 Focusing (30–50)% increased Energy Shield from Equipped Focus 2 1 Focusing (15–25)% increased Energy Shield from Equipped Focus
Herald Skills deal (15–25)% increased Damage2 tiers Tier Level Name Value 1 1 Heralding Herald Skills deal (15–25)% increased Damage 2 1 Heralding Herald Skills deal (2–4)% increased Damage
(5–15)% increased Ignite Magnitude 2 tiers Tier Level Name Value 1 1 Burning (5–15)% increased Ignite Magnitude 2 1 Burning (3–7)% increased Ignite Magnitude
(5–15)% increased Lightning Damage 2 tiers Tier Level Name Value 1 1 Humming (5–15)% increased Lightning Damage 2 1 Humming (1–2)% increased Lightning Damage
Damage Penetrates (5–10)% Lightning Resistance 2 tiers Tier Level Name Value 1 1 Surging Damage Penetrates (5–10)% Lightning Resistance 2 1 Surging Damage Penetrates (1–2)% Lightning Resistance
(6–16)% increased Damage with Maces 2 tiers Tier Level Name Value 1 1 Beating (6–16)% increased Damage with Maces 2 1 Beating (1–2)% increased Damage with Maces
(4–8)% increased Effect of your Mark Skills 2 tiers Tier Level Name Value 1 1 Marking (4–8)% increased Effect of your Mark Skills 2 1 Marking (2–3)% increased Effect of your Mark Skills
+(1–2) to Maximum Rage 2 tiers Tier Level Name Value 1 1 Angry +(1–2) to Maximum Rage 2 1 Angry +1 to Maximum Rage
(5–15)% increased Melee Damage 2 tiers Tier Level Name Value 1 1 Clashing (5–15)% increased Melee Damage 2 1 Clashing (1–2)% increased Melee Damage
Minions have (5–8)% increased Area of Effect2 tiers Tier Level Name Value 1 1 Companion Minions have (5–8)% increased Area of Effect 2 1 Companion Minions have (3–5)% increased Area of Effect
Minions deal (5–15)% increased Damage2 tiers Tier Level Name Value 1 1 Authoritative Minions deal (5–15)% increased Damage 2 1 Authoritative Minions deal (1–2)% increased Damage
Minions have (5–15)% increased maximum Life2 tiers Tier Level Name Value 1 1 Fortuitous Minions have (5–15)% increased maximum Life 2 1 Fortuitous Minions have (1–2)% increased maximum Life
Offerings have (15–25)% increased Maximum Life2 tiers Tier Level Name Value 1 1 Sacrificial Offerings have (15–25)% increased Maximum Life 2 1 Sacrificial Offerings have (2–3)% increased Maximum Life
(5–15)% increased Global Physical Damage 2 tiers Tier Level Name Value 1 1 Sharpened (5–15)% increased Global Physical Damage 2 1 Sharpened (1–2)% increased Global Physical Damage
(5–15)% increased Magnitude of Poison you inflict 2 tiers Tier Level Name Value 1 1 Venomous (5–15)% increased Magnitude of Poison you inflict 2 1 Venomous (3–7)% increased Magnitude of Poison you inflict
(5–15)% increased Projectile Damage 2 tiers Tier Level Name Value 1 1 Archer's (5–15)% increased Projectile Damage 2 1 Archer's (1–2)% increased Projectile Damage
(4–8)% increased Projectile Speed 2 tiers Tier Level Name Value 1 1 Soaring (4–8)% increased Projectile Speed 2 1 Soaring (2–3)% increased Projectile Speed
(6–16)% increased Damage with Quarterstaves 2 tiers Tier Level Name Value 1 1 Monk's (6–16)% increased Damage with Quarterstaves 2 1 Monk's (1–2)% increased Damage with Quarterstaves
(4–6)% increased bonuses gained from Equipped Quiver 2 tiers Tier Level Name Value 1 1 Fletching (4–6)% increased bonuses gained from Equipped Quiver 2 1 Fletching (2–3)% increased bonuses gained from Equipped Quiver
(18–32)% increased Armour , Evasion and Energy Shield from Equipped Shield 2 tiers Tier Level Name Value 1 1 Shielding (18–32)% increased Armour, Evasion and Energy Shield from Equipped Shield 2 1 Shielding (8–15)% increased Armour, Evasion and Energy Shield from Equipped Shield
(10–15)% increased Magnitude of Shock you inflict 2 tiers Tier Level Name Value 1 1 Jolting (10–15)% increased Magnitude of Shock you inflict 2 1 Jolting (5–7)% increased Magnitude of Shock you inflict
(6–16)% increased Damage with Spears 2 tiers Tier Level Name Value 1 1 Spearheaded (6–16)% increased Damage with Spears 2 1 Spearheaded (1–2)% increased Damage with Spears
(5–15)% increased Spell Damage 2 tiers Tier Level Name Value 1 1 Mystic (5–15)% increased Spell Damage 2 1 Mystic (1–2)% increased Spell Damage
(5–15)% increased Magnitude of Bleeding you inflict 2 tiers Tier Level Name Value 1 1 Haemorrhaging (5–15)% increased Magnitude of Bleeding you inflict 2 1 Haemorrhaging (3–7)% increased Magnitude of Bleeding you inflict
(10–20)% increased Thorns damage 2 tiers Tier Level Name Value 1 1 Retaliating (10–20)% increased Thorns damage 2 1 Retaliating (2–3)% increased Thorns damage
(10–18)% increased Totem Damage 2 tiers Tier Level Name Value 1 1 Shaman's (10–18)% increased Totem Damage 2 1 Shaman's (2–3)% increased Totem Damage
(10–20)% increased Totem Life 2 tiers Tier Level Name Value 1 1 Carved (10–20)% increased Totem Life 2 1 Carved (2–3)% increased Totem Life
Triggered Spells deal (10–18)% increased Spell Damage2 tiers Tier Level Name Value 1 1 Triggered Triggered Spells deal (10–18)% increased Spell Damage 2 1 Triggered Triggered Spells deal (2–3)% increased Spell Damage
(10–20)% increased Damage with Warcries 2 tiers Tier Level Name Value 1 1 Yelling (10–20)% increased Damage with Warcries 2 1 Yelling (2–3)% increased Damage with Warcries
(5–10)% increased Withered Magnitude 2 tiers Tier Level Name Value 1 1 Withering (5–10)% increased Withered Magnitude 2 1 Withering (3–5)% increased Withered Magnitude
(10–20)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds 2 tiers Tier Level Name Value 1 1 Retreating (10–20)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds 2 1 Retreating (2–3)% increased Projectile Damage if you've dealt a Melee Hit in the past eight seconds
(10–20)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds 2 tiers Tier Level Name Value 1 1 Engaging (10–20)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds 2 1 Engaging (2–3)% increased Melee Damage if you've dealt a Projectile Attack Hit in the past eight seconds
(15–25)% increased Parry Damage 2 tiers Tier Level Name Value 1 1 Parrying (15–25)% increased Parry Damage 2 1 Parrying (2–3)% increased Parry Damage
Companions deal (10–20)% increased Damage2 tiers Tier Level Name Value 1 1 Kinship Companions deal (10–20)% increased Damage 2 1 Kinship Companions deal (2–3)% increased Damage
Companions have (10–20)% increased maximum Life2 tiers Tier Level Name Value 1 1 Kindred Companions have (10–20)% increased maximum Life 2 1 Kindred Companions have (2–3)% increased maximum Life
(10–20)% increased Hazard Damage 2 tiers Tier Level Name Value 1 1 Hazardous (10–20)% increased Hazard Damage 2 1 Hazardous (2–3)% increased Hazard Damage
(15–25)% chance for Attack Hits to apply Incision 2 tiers Tier Level Name Value 1 1 Incise (15–25)% chance for Attack Hits to apply Incision 2 1 Incise (3–5)% chance for Attack Hits to apply Incision
Banner Skills have (6–16)% increased Area of Effect2 tiers Tier Level Name Value 1 1 Rallying Banner Skills have (6–16)% increased Area of Effect 2 1 Rallying Banner Skills have (2–3)% increased Area of Effect
(15–25)% increased Presence Area of Effect 2 tiers Tier Level Name Value 1 1 Iconic (15–25)% increased Presence Area of Effect 2 1 Iconic (8–12)% increased Presence Area of Effect
(5–15)% increased Damage while Shapeshifted 2 tiers Tier Level Name Value 1 1 Bestial (5–15)% increased Damage while Shapeshifted 2 1 Bestial (1–2)% increased Damage while Shapeshifted
(5–15)% increased Damage with Plant Skills 2 tiers Tier Level Name Value 1 1 Overgrown (5–15)% increased Damage with Plant Skills 2 1 Overgrown (1–2)% increased Damage with Plant Skills
Upgrades Radius to Medium 2 tiers Tier Level Name Value 1 1 Greater Upgrades Radius to Medium 2 1 Grand Upgrades Radius to Large
Suffixes 92 (5–15)% increased chance to inflict Ailments 2 tiers Tier Level Name Value 1 1 of Ailing (5–15)% increased chance to inflict Ailments 2 1 of Ailing (3–7)% increased chance to inflict Ailments
(10–20)% increased Elemental Ailment Threshold 2 tiers Tier Level Name Value 1 1 of Enduring (10–20)% increased Elemental Ailment Threshold 2 1 of Enduring (2–3)% increased Elemental Ailment Threshold
(10–20)% increased Armour Break Duration 2 tiers Tier Level Name Value 1 1 Resonating (10–20)% increased Armour Break Duration 2 1 Resonating (5–10)% increased Armour Break Duration
(6–16)% increased Critical Hit Chance for Attacks 2 tiers Tier Level Name Value 1 1 of Deadliness (6–16)% increased Critical Hit Chance for Attacks 2 1 of Deadliness (3–7)% increased Critical Hit Chance for Attacks
(10–20)% increased Critical Damage Bonus for Attack Damage 2 tiers Tier Level Name Value 1 1 of Demolishing (10–20)% increased Critical Damage Bonus for Attack Damage 2 1 of Demolishing (5–10)% increased Critical Damage Bonus for Attack Damage
(2–4)% increased Attack Speed 2 tiers Tier Level Name Value 1 1 of Alacrity (2–4)% increased Attack Speed 2 1 of Alacrity (1–2)% increased Attack Speed
(5–10)% increased Bleeding Duration 2 tiers Tier Level Name Value 1 1 of Haemophilia (5–10)% increased Bleeding Duration 2 1 of Haemophilia (3–7)% increased Bleeding Duration
(3–7)% chance to Blind Enemies on Hit with Attacks 2 tiers Tier Level Name Value 1 1 of Blinding (3–7)% chance to Blind Enemies on Hit with Attacks 2 1 of Blinding 1% chance to Blind Enemies on Hit with Attacks
(2–4)% increased Attack Speed with Bows 2 tiers Tier Level Name Value 1 1 of Nocking (2–4)% increased Attack Speed with Bows 2 1 of Nocking (1–2)% increased Attack Speed with Bows
(2–4)% increased Cast Speed 2 tiers Tier Level Name Value 1 1 of Enchanting (2–4)% increased Cast Speed 2 1 of Enchanting (1–2)% increased Cast Speed
Projectiles have (3–5)% chance to Chain an additional time from terrain2 tiers Tier Level Name Value 1 1 of Chaining Projectiles have (3–5)% chance to Chain an additional time from terrain 2 1 of Chaining Projectiles have (1–2)% chance to Chain an additional time from terrain
(5–15)% increased Charm Effect Duration 2 tiers Tier Level Name Value 1 1 of the Woodland (5–15)% increased Charm Effect Duration 2 1 of the Woodland (1–2)% increased Charm Effect Duration
(5–15)% increased Charm Charges gained 2 tiers Tier Level Name Value 1 1 of the Thicker (5–15)% increased Charm Charges gained 2 1 of the Thicker (3–7)% increased Charm Charges gained
(15–25)% increased Chill Duration on Enemies 2 tiers Tier Level Name Value 1 1 of Frost (15–25)% increased Chill Duration on Enemies 2 1 of Frost (6–12)% increased Chill Duration on Enemies
(3–5)% increased Cooldown Recovery Rate 2 tiers Tier Level Name Value 1 1 of Chronomancy (3–5)% increased Cooldown Recovery Rate 2 1 of Chronomancy (1–3)% increased Cooldown Recovery Rate
(5–15)% increased Critical Hit Chance 2 tiers Tier Level Name Value 1 1 of Annihilation (5–15)% increased Critical Hit Chance 2 1 of Annihilation (3–7)% increased Critical Hit Chance
(10–20)% increased Critical Damage Bonus 2 tiers Tier Level Name Value 1 1 of Potency (10–20)% increased Critical Damage Bonus 2 1 of Potency (5–10)% increased Critical Damage Bonus
(10–20)% increased Critical Spell Damage Bonus 2 tiers Tier Level Name Value 1 1 of Unmaking (10–20)% increased Critical Spell Damage Bonus 2 1 of Unmaking (5–10)% increased Critical Spell Damage Bonus
(10–15)% increased Crossbow Reload Speed 2 tiers Tier Level Name Value 1 1 of Reloading (10–15)% increased Crossbow Reload Speed 2 1 of Reloading (5–7)% increased Crossbow Reload Speed
(2–4)% increased Attack Speed with Crossbows 2 tiers Tier Level Name Value 1 1 of Rapidity (2–4)% increased Attack Speed with Crossbows 2 1 of Rapidity (1–2)% increased Attack Speed with Crossbows
(5–15)% faster Curse Activation Tier Level Name Value 1 1 of Chanting (5–15)% faster Curse Activation
(15–25)% increased Curse Duration 2 tiers Tier Level Name Value 1 1 of Continuation (15–25)% increased Curse Duration 2 1 of Continuation (2–4)% increased Curse Duration
(2–4)% of Damage is taken from Mana before Life 2 tiers Tier Level Name Value 1 1 of Mind (2–4)% of Damage is taken from Mana before Life 2 1 of Mind 1% of Damage is taken from Mana before Life
(5–10)% increased Duration of Damaging Ailments on Enemies 2 tiers Tier Level Name Value 1 1 of Suffusion (5–10)% increased Duration of Damaging Ailments on Enemies 2 1 of Suffusion (3–5)% increased Duration of Damaging Ailments on Enemies
(5–10)% chance to Daze on Hit 2 tiers Tier Level Name Value 1 1 of Dazing (5–10)% chance to Daze on Hit 2 1 of Dazing 1% chance to Daze on Hit
Debuffs on you expire (5–10)% faster2 tiers Tier Level Name Value 1 1 of Diminishing Debuffs on you expire (5–10)% faster 2 1 of Diminishing Debuffs on you expire (3–5)% faster
(5–10)% increased Duration of Ignite , Shock and Chill on Enemies 2 tiers Tier Level Name Value 1 1 of Suffering (5–10)% increased Duration of Ignite, Shock and Chill on Enemies 2 1 of Suffering (3–5)% increased Duration of Ignite, Shock and Chill on Enemies
Meta Skills gain (4–8)% increased Energy 2 tiers Tier Level Name Value 1 1 of Generation Meta Skills gain (4–8)% increased Energy 2 1 of Generation Meta Skills gain (2–4)% increased Energy
Damaging Ailments deal damage (3–7)% faster2 tiers Tier Level Name Value 1 1 of Decrepifying Damaging Ailments deal damage (3–7)% faster 2 1 of Decrepifying Damaging Ailments deal damage (2–3)% faster
(5–10)% increased Flask Charges gained 2 tiers Tier Level Name Value 1 1 of Gathering (5–10)% increased Flask Charges gained 2 1 of Gathering (3–5)% increased Flask Charges gained
(5–10)% increased Flask Effect Duration 2 tiers Tier Level Name Value 1 1 of Prolonging (5–10)% increased Flask Effect Duration 2 1 of Prolonging (1–2)% increased Flask Effect Duration
Projectiles have (10–15)% chance for an additional Projectile when Forking 2 tiers Tier Level Name Value 1 1 of Forking Projectiles have (10–15)% chance for an additional Projectile when Forking 2 1 of Forking Projectiles have (5–7)% chance for an additional Projectile when Forking
(10–20)% increased Freeze Buildup 2 tiers Tier Level Name Value 1 1 of Freezing (10–20)% increased Freeze Buildup 2 1 of Freezing (5–10)% increased Freeze Buildup
(18–32)% increased Freeze Threshold 2 tiers Tier Level Name Value 1 1 of Snowbreathing (18–32)% increased Freeze Threshold 2 1 of Snowbreathing (2–4)% increased Freeze Threshold
(10–20)% increased Flammability Magnitude 2 tiers Tier Level Name Value 1 1 of Ignition (10–20)% increased Flammability Magnitude 2 1 of Ignition (2–3)% increased Flammability Magnitude
(5–10)% increased Skill Effect Duration 2 tiers Tier Level Name Value 1 1 of Lengthening (5–10)% increased Skill Effect Duration 2 1 of Lengthening (3–5)% increased Skill Effect Duration
(5–15)% increased Knockback Distance 2 tiers Tier Level Name Value 1 1 of Fending (5–15)% increased Knockback Distance 2 1 of Fending (3–7)% increased Knockback Distance
(4–6)% of Skill Mana Costs Converted to Life Costs 2 tiers Tier Level Name Value 1 1 of Sacrifice (4–6)% of Skill Mana Costs Converted to Life Costs 2 1 of Sacrifice (2–3)% of Skill Mana Costs Converted to Life Costs
(5–15)% increased Life Recovery from Flasks 2 tiers Tier Level Name Value 1 1 of Recovery (5–15)% increased Life Recovery from Flasks 2 1 of Recovery (2–3)% increased Life Recovery from Flasks
(10–20)% increased Life Flask Charges gained 2 tiers Tier Level Name Value 1 1 of Pathfinding (10–20)% increased Life Flask Charges gained 2 1 of Pathfinding (5–10)% increased Life Flask Charges gained
(5–15)% increased amount of Life Leeched 2 tiers Tier Level Name Value 1 1 of Frenzy (5–15)% increased amount of Life Leeched 2 1 of Frenzy (2–3)% increased amount of Life Leeched
Recover (1–2)% of maximum Life on Kill 2 tiers Tier Level Name Value 1 1 of Success Recover (1–2)% of maximum Life on Kill 2 1 of Success Recover 1% of maximum Life on Kill
(2–3)% of Damage taken Recouped as Life 2 tiers Tier Level Name Value 1 1 of Infusion (2–3)% of Damage taken Recouped as Life 2 1 of Infusion 1% of Damage taken Recouped as Life
(5–10)% increased Life Regeneration rate 2 tiers Tier Level Name Value 1 1 of Regeneration (5–10)% increased Life Regeneration rate 2 1 of Regeneration (3–5)% increased Life Regeneration rate
(15–25)% increased Stun Buildup with Maces 2 tiers Tier Level Name Value 1 1 of Thumping (15–25)% increased Stun Buildup with Maces 2 1 of Thumping (6–12)% increased Stun Buildup with Maces
(5–15)% increased Mana Recovery from Flasks 2 tiers Tier Level Name Value 1 1 of Quenching (5–15)% increased Mana Recovery from Flasks 2 1 of Quenching (1–2)% increased Mana Recovery from Flasks
(10–20)% increased Mana Flask Charges gained 2 tiers Tier Level Name Value 1 1 of Fountains (10–20)% increased Mana Flask Charges gained 2 1 of Fountains (5–10)% increased Mana Flask Charges gained
(5–15)% increased amount of Mana Leeched 2 tiers Tier Level Name Value 1 1 of Thirsting (5–15)% increased amount of Mana Leeched 2 1 of Thirsting (1–2)% increased amount of Mana Leeched
Recover (1–2)% of maximum Mana on Kill 2 tiers Tier Level Name Value 1 1 of Osmosis Recover (1–2)% of maximum Mana on Kill 2 1 of Osmosis Recover 1% of maximum Mana on Kill
(5–15)% increased Mana Regeneration Rate 2 tiers Tier Level Name Value 1 1 of Energy (5–15)% increased Mana Regeneration Rate 2 1 of Energy (1–2)% increased Mana Regeneration Rate
Mark Skills have (5–15)% increased Use Speed2 tiers Tier Level Name Value 1 1 of Targeting Mark Skills have (5–15)% increased Use Speed 2 1 of Targeting Mark Skills have (2–3)% increased Use Speed
Mark Skills have (18–32)% increased Skill Effect Duration2 tiers Tier Level Name Value 1 1 of Tracking Mark Skills have (18–32)% increased Skill Effect Duration 2 1 of Tracking Mark Skills have (3–4)% increased Skill Effect Duration
+1% to Maximum Cold Resistance Tier Level Name Value 1 1 of the Kraken +1% to Maximum Cold Resistance
+1% to Maximum Fire Resistance Tier Level Name Value 1 1 of the Phoenix +1% to Maximum Fire Resistance
+1% to Maximum Lightning Resistance Tier Level Name Value 1 1 of the Leviathan +1% to Maximum Lightning Resistance
Minions have (2–4)% increased Attack and Cast Speed2 tiers Tier Level Name Value 1 1 of Orchestration Minions have (2–4)% increased Attack and Cast Speed 2 1 of Orchestration Minions have (1–2)% increased Attack and Cast Speed
Minions have +(7–13)% to Chaos Resistance 2 tiers Tier Level Name Value 1 1 of Righteousness Minions have +(7–13)% to Chaos Resistance 2 1 of Righteousness Minions have +(1–2)% to Chaos Resistance
Minions have (10–20)% increased Critical Hit Chance 2 tiers Tier Level Name Value 1 1 of Marshalling Minions have (10–20)% increased Critical Hit Chance 2 1 of Marshalling Minions have (5–10)% increased Critical Hit Chance
Minions have (15–25)% increased Critical Damage Bonus 2 tiers Tier Level Name Value 1 1 of Gripping Minions have (15–25)% increased Critical Damage Bonus 2 1 of Gripping Minions have (6–12)% increased Critical Damage Bonus
Minions have (6–16)% additional Physical Damage Reduction2 tiers Tier Level Name Value 1 1 of Confidence Minions have (6–16)% additional Physical Damage Reduction 2 1 of Confidence Minions have (1–2)% additional Physical Damage Reduction
Minions have +(5–10)% to all Elemental Resistances 2 tiers Tier Level Name Value 1 1 of Acclimatisation Minions have +(5–10)% to all Elemental Resistances 2 1 of Acclimatisation Minions have +(1–2)% to all Elemental Resistances
(1–2)% increased Movement Speed 2 tiers Tier Level Name Value 1 1 of Speed (1–2)% increased Movement Speed 2 1 of Speed 1% increased Movement Speed
Offering Skills have (15–25)% increased Duration2 tiers Tier Level Name Value 1 1 of Offering Offering Skills have (15–25)% increased Duration 2 1 of Offering Offering Skills have (6–12)% increased Duration
(10–20)% chance to Pierce an Enemy 2 tiers Tier Level Name Value 1 1 of Piercing (10–20)% chance to Pierce an Enemy 2 1 of Piercing (5–10)% chance to Pierce an Enemy
(10–20)% increased Pin Buildup 2 tiers Tier Level Name Value 1 1 of Pinning (10–20)% increased Pin Buildup 2 1 of Pinning (5–10)% increased Pin Buildup
(5–10)% chance to Poison on Hit 2 tiers Tier Level Name Value 1 1 of Poisoning (5–10)% chance to Poison on Hit 2 1 of Poisoning 1% chance to Poison on Hit
(5–10)% increased Poison Duration 2 tiers Tier Level Name Value 1 1 of Infection (5–10)% increased Poison Duration 2 1 of Infection (3–7)% increased Poison Duration
(10–20)% increased Freeze Buildup with Quarterstaves 2 tiers Tier Level Name Value 1 1 of Glaciers (10–20)% increased Freeze Buildup with Quarterstaves 2 1 of Glaciers (5–10)% increased Freeze Buildup with Quarterstaves
(2–4)% increased Attack Speed with Quarterstaves 2 tiers Tier Level Name Value 1 1 of Sequencing (2–4)% increased Attack Speed with Quarterstaves 2 1 of Sequencing (1–2)% increased Attack Speed with Quarterstaves
Gain 1 Rage on Melee Hit 2 tiers Tier Level Name Value 1 1 of Raging Gain 1 Rage on Melee Hit 2 1 of Raging Gain 1 Rage on Melee Hit
Gain (1–3) Rage when Hit by an Enemy 2 tiers Tier Level Name Value 1 1 of Retribution Gain (1–3) Rage when Hit by an Enemy 2 1 of Retribution Gain (1–2) Rage when Hit by an Enemy
(10–20)% increased chance to Shock 2 tiers Tier Level Name Value 1 1 of Shocking (10–20)% increased chance to Shock 2 1 of Shocking (2–3)% increased chance to Shock
(15–25)% increased Shock Duration 2 tiers Tier Level Name Value 1 1 of Paralyzing (15–25)% increased Shock Duration 2 1 of Paralyzing (2–3)% increased Shock Duration
(5–10)% reduced Slowing Potency of Debuffs on You 2 tiers Tier Level Name Value 1 1 of Hastening (5–10)% reduced Slowing Potency of Debuffs on You 2 1 of Hastening (2–5)% reduced Slowing Potency of Debuffs on You
(2–4)% increased Attack Speed with Spears 2 tiers Tier Level Name Value 1 1 of Spearing (2–4)% increased Attack Speed with Spears 2 1 of Spearing (1–2)% increased Attack Speed with Spears
(10–20)% increased Critical Damage Bonus with Spears 2 tiers Tier Level Name Value 1 1 of Hunting (10–20)% increased Critical Damage Bonus with Spears 2 1 of Hunting (5–10)% increased Critical Damage Bonus with Spears
(5–15)% increased Critical Hit Chance for Spells 2 tiers Tier Level Name Value 1 1 of Annihilating (5–15)% increased Critical Hit Chance for Spells 2 1 of Annihilating (3–7)% increased Critical Hit Chance for Spells
(10–20)% increased Stun Buildup 2 tiers Tier Level Name Value 1 1 of Stunning (10–20)% increased Stun Buildup 2 1 of Stunning (5–10)% increased Stun Buildup
(6–16)% increased Stun Threshold 2 tiers Tier Level Name Value 1 1 of Withstanding (6–16)% increased Stun Threshold 2 1 of Withstanding (1–2)% increased Stun Threshold
Gain additional Stun Threshold equal to (5–15)% of maximum Energy Shield 2 tiers Tier Level Name Value 1 1 of Barriers Gain additional Stun Threshold equal to (5–15)% of maximum Energy Shield 2 1 of Barriers Gain additional Stun Threshold equal to (1–2)% of maximum Energy Shield
Gain additional Ailment Threshold equal to (5–15)% of maximum Energy Shield 2 tiers Tier Level Name Value 1 1 of Inuring Gain additional Ailment Threshold equal to (5–15)% of maximum Energy Shield 2 1 of Inuring Gain additional Ailment Threshold equal to (1–2)% of maximum Energy Shield
(15–25)% increased Stun Threshold if you haven't been Stunned Recently 2 tiers Tier Level Name Value 1 1 of Stoutness (15–25)% increased Stun Threshold if you haven't been Stunned Recently 2 1 of Stoutness (2–3)% increased Stun Threshold if you haven't been Stunned Recently
(10–20)% increased Totem Placement speed 2 tiers Tier Level Name Value 1 1 of Ancestry (10–20)% increased Totem Placement speed 2 1 of Ancestry (2–3)% increased Totem Placement speed
(5–15)% increased Warcry Cooldown Recovery Rate 2 tiers Tier Level Name Value 1 1 of Rallying (5–15)% increased Warcry Cooldown Recovery Rate 2 1 of Rallying (3–7)% increased Warcry Cooldown Recovery Rate
(10–20)% increased Warcry Speed 2 tiers Tier Level Name Value 1 1 of Lungs (10–20)% increased Warcry Speed 2 1 of Lungs (2–3)% increased Warcry Speed
(10–15)% increased Parried Debuff Duration 2 tiers Tier Level Name Value 1 1 of Unsettling (10–15)% increased Parried Debuff Duration 2 1 of Unsettling (5–10)% increased Parried Debuff Duration
(15–25)% increased Stun Threshold while Parrying 2 tiers Tier Level Name Value 1 1 of Biding (15–25)% increased Stun Threshold while Parrying 2 1 of Biding (8–12)% increased Stun Threshold while Parrying
(15–20)% increased Glory generation for Banner Skills 2 tiers Tier Level Name Value 1 1 of Valour (15–20)% increased Glory generation for Banner Skills 2 1 of Valour (8–12)% increased Glory generation for Banner Skills
Banner Skills have (15–25)% increased Duration2 tiers Tier Level Name Value 1 1 of Inspiring Banner Skills have (15–25)% increased Duration 2 1 of Inspiring Banner Skills have (3–4)% increased Duration
(2–4)% increased Skill Speed while Shapeshifted 2 tiers Tier Level Name Value 1 1 of the Wild (2–4)% increased Skill Speed while Shapeshifted 2 1 of the Wild (1–2)% increased Skill Speed while Shapeshifted
(15–25)% increased Effect of Small Passive Skills in Radius Tier Level Name Value 1 1 of Potency (15–25)% increased Effect of Small Passive Skills in Radius
(15–25)% increased Effect of Notable Passive Skills in Radius Tier Level Name Value 1 1 of Supremacy (15–25)% increased Effect of Notable Passive Skills in Radius
Desecrated modifiers 44
Only offered by the Well of Souls: a desecrated item carries an unrevealed modifier that the Well reveals.
Prefixes 35 (5–10)% increased Armour
(4–8)% increased Spell Damage Tier Level Name Value 1 1 Lightless (5–10)% increased Armour
(4–8)% increased Spell Damage
(5–10)% increased Evasion Rating
(4–8)% increased Spell Damage Tier Level Name Value 1 1 Lightless (5–10)% increased Evasion Rating
(4–8)% increased Spell Damage
(5–10)% increased maximum Energy Shield
(4–8)% increased Spell Damage Tier Level Name Value 1 1 Lightless (5–10)% increased maximum Energy Shield
(4–8)% increased Spell Damage
(5–10)% increased Armour
(4–8)% increased Attack Damage Tier Level Name Value 1 1 Lightless (5–10)% increased Armour
(4–8)% increased Attack Damage
(5–10)% increased Evasion Rating
(4–8)% increased Attack Damage Tier Level Name Value 1 1 Lightless (5–10)% increased Evasion Rating
(4–8)% increased Attack Damage
(5–10)% increased maximum Energy Shield
(4–8)% increased Attack Damage Tier Level Name Value 1 1 Lightless (5–10)% increased maximum Energy Shield
(4–8)% increased Attack Damage
(5–10)% increased Armour
Minions deal (4–8)% increased Damage Tier Level Name Value 1 1 Lightless (5–10)% increased Armour
Minions deal (4–8)% increased Damage
(5–10)% increased Evasion Rating
Minions deal (4–8)% increased Damage Tier Level Name Value 1 1 Lightless (5–10)% increased Evasion Rating
Minions deal (4–8)% increased Damage
(5–10)% increased maximum Energy Shield
Minions deal (4–8)% increased Damage Tier Level Name Value 1 1 Lightless (5–10)% increased maximum Energy Shield
Minions deal (4–8)% increased Damage
(5–10)% increased Armour
(4–8)% increased Thorns damage Tier Level Name Value 1 1 Lightless (5–10)% increased Armour
(4–8)% increased Thorns damage
(5–10)% increased Evasion Rating
(4–8)% increased Thorns damage Tier Level Name Value 1 1 Lightless (5–10)% increased Evasion Rating
(4–8)% increased Thorns damage
(5–10)% increased maximum Energy Shield
(4–8)% increased Thorns damage Tier Level Name Value 1 1 Lightless (5–10)% increased maximum Energy Shield
(4–8)% increased Thorns damage
(5–10)% increased Armour
(4–8)% increased Totem Damage Tier Level Name Value 1 1 Lightless (5–10)% increased Armour
(4–8)% increased Totem Damage
(5–10)% increased Evasion Rating
(4–8)% increased Totem Damage Tier Level Name Value 1 1 Lightless (5–10)% increased Evasion Rating
(4–8)% increased Totem Damage
(5–10)% increased maximum Energy Shield
(4–8)% increased Totem Damage Tier Level Name Value 1 1 Lightless (5–10)% increased maximum Energy Shield
(4–8)% increased Totem Damage
(4–8)% increased Fire Damage
Damage Penetrates (4–7)% Fire Resistance Tier Level Name Value 1 1 Lightless (4–8)% increased Fire Damage
Damage Penetrates (4–7)% Fire Resistance
(4–8)% increased Lightning Damage
Damage Penetrates (4–7)% Lightning Resistance Tier Level Name Value 1 1 Lightless (4–8)% increased Lightning Damage
Damage Penetrates (4–7)% Lightning Resistance
(4–8)% increased Cold Damage
Damage Penetrates (4–7)% Cold Resistance Tier Level Name Value 1 1 Lightless (4–8)% increased Cold Damage
Damage Penetrates (4–7)% Cold Resistance
15% increased chance to inflict Bleeding
(5–10)% increased Magnitude of Bleeding you inflict Tier Level Name Value 1 1 Lightless 15% increased chance to inflict Bleeding
(5–10)% increased Magnitude of Bleeding you inflict
15% increased chance to Poison
(5–10)% increased Magnitude of Poison you inflict Tier Level Name Value 1 1 Lightless 15% increased chance to Poison
(5–10)% increased Magnitude of Poison you inflict
(4–8)% increased Warcry Buff Effect
(5–10)% increased Damage with Warcries Tier Level Name Value 1 1 Lightless (4–8)% increased Warcry Buff Effect
(5–10)% increased Damage with Warcries
Companions have (5–10)% increased maximum Life
Companions deal (5–10)% increased DamageTier Level Name Value 1 1 Lightless Companions have (5–10)% increased maximum Life
Companions deal (5–10)% increased Damage
(4–8)% increased Global Physical Damage
Break (4–8)% increased Armour Tier Level Name Value 1 1 Lightless (4–8)% increased Global Physical Damage
Break (4–8)% increased Armour
(4–8)% increased Elemental Damage
(4–8)% increased Magnitude of Ailments you inflict Tier Level Name Value 1 1 Lightless (4–8)% increased Elemental Damage
(4–8)% increased Magnitude of Ailments you inflict
(4–8)% increased Chaos Damage
(3–6)% increased Withered Magnitude Tier Level Name Value 1 1 Lightless (4–8)% increased Chaos Damage
(3–6)% increased Withered Magnitude
Minions have (4–8)% increased maximum LifeTier Level Name Value 1 1 Lightless Minions have (4–8)% increased maximum Life
Aura Skills have (2–4)% increased Magnitudes
(8–15)% increased Presence Area of EffectTier Level Name Value 1 1 Lightless Aura Skills have (2–4)% increased Magnitudes
(8–15)% increased Presence Area of Effect
(4–8)% increased Exposure Effect Tier Level Name Value 1 1 Lightless (4–8)% increased Exposure Effect
(10–20)% increased Magnitude of Abyssal Wasting you inflict Tier Level Name Value 1 1 Lightless (10–20)% increased Magnitude of Abyssal Wasting you inflict
1% of Damage taken Recouped as Life Tier Level Name Value 1 1 Lightless 1% of Damage taken Recouped as Life
1% of Damage taken Recouped as Mana Tier Level Name Value 1 1 Lightless 1% of Damage taken Recouped as Mana
1% increased maximum Mana Tier Level Name Value 1 1 Lightless 1% increased maximum Mana
1% increased maximum Life Tier Level Name Value 1 1 Lightless 1% increased maximum Life
(2–3)% increased Global Armour , Evasion and Energy Shield Tier Level Name Value 1 1 Lightless (2–3)% increased Global Armour, Evasion and Energy Shield
1% of Damage is taken from Mana before Life Tier Level Name Value 1 1 Lightless 1% of Damage is taken from Mana before Life
Suffixes 9 (1–2)% increased Strength Tier Level Name Value 1 1 of the Abyss (1–2)% increased Strength
(1–2)% increased Dexterity Tier Level Name Value 1 1 of the Abyss (1–2)% increased Dexterity
(1–2)% increased Intelligence Tier Level Name Value 1 1 of the Abyss (1–2)% increased Intelligence
Regenerate (0.03–0.07)% of maximum Life per second Tier Level Name Value 1 1 Lightless Regenerate (0.03–0.07)% of maximum Life per second
(2–3)% increased Mana Cost Efficiency Tier Level Name Value 1 1 Lightless (2–3)% increased Mana Cost Efficiency
Hits have (3–5)% reduced Critical Hit Chance against youTier Level Name Value 1 1 Lightless Hits have (3–5)% reduced Critical Hit Chance against you
Mana Flasks gain 0.1 charges per Second Tier Level Name Value 1 1 Lightless Mana Flasks gain 0.1 charges per Second
Life Flasks gain 0.1 charges per Second Tier Level Name Value 1 1 Lightless Life Flasks gain 0.1 charges per Second
Charms gain 0.1 charges per SecondTier Level Name Value 1 1 Lightless Charms gain 0.1 charges per Second
Corruption enhancements 11
Can be added when an item is corrupted.
+(4–6) to Strength Tier Level Name Value 1 1 +(4–6) to Strength
+(4–6) to Dexterity Tier Level Name Value 1 1 +(4–6) to Dexterity
+(4–6) to Intelligence Tier Level Name Value 1 1 +(4–6) to Intelligence
+(5–10)% to Fire Resistance Tier Level Name Value 1 1 +(5–10)% to Fire Resistance
+(5–10)% to Cold Resistance Tier Level Name Value 1 1 +(5–10)% to Cold Resistance
+(5–10)% to Lightning Resistance Tier Level Name Value 1 1 +(5–10)% to Lightning Resistance
+(3–7)% to Chaos Resistance Tier Level Name Value 1 1 +(3–7)% to Chaos Resistance
Immune to Maim Tier Level Name Value 1 1 Immune to Maim
You cannot be Hindered Tier Level Name Value 1 1 You cannot be Hindered
Corrupted Blood cannot be inflicted on youTier Level Name Value 1 1 Corrupted Blood cannot be inflicted on you
Cannot be Blinded Tier Level Name Value 1 1 Cannot be Blinded
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