Path of Exile 2 Anointments
Three liquid emotions in a fixed order instill a notable passive into an amulet. Pick emotions per slot or search directly for the notable or its effect.
875 / 875
Contains
| Emotions | Notable | Effect |
|---|---|---|
| 25% increased Armour and Evasion Rating Gain Ailment Threshold equal to the lowest of Evasion and Armour on your Boots | ||
| Blind Enemies when they Stun you 20% increased Blind Effect | ||
| 20% increased Fire Damage 30% reduced Magnitude of Ignite on you 15% increased Ignite Magnitude | ||
| 20% increased Lightning Damage 30% reduced effect of Shock on you 15% increased Magnitude of Shock you inflict | ||
| 20% increased Cold Damage 6% increased Cast Speed per Spell Echoed Recently, up to 30% | ||
| 20% increased Fire Damage 5% chance for Slam Skills to cause an additional Aftershock | ||
| 20% increased Fire Damage 10% increased Cast Speed while Ignited 5% reduced Movement Speed Penalty from using Fire Skills while moving | ||
| 50% increased Evasion Rating when on Full Life 25% increased Stun Threshold while on Full Life | ||
| 20% increased Cold Damage 10% increased Cast Speed while Chilled 5% reduced Movement Speed Penalty from using Cold Skills while moving | ||
| 12% increased Block chance 5 Mana gained when you Block | ||
| 80% increased Stun Recovery | ||
| Cannot be Critically Hit while Parrying 15% increased Parried Debuff Magnitude | ||
| 30% increased Physical Damage while Shapeshifted | ||
| 20% increased Armour and Evasion Rating 40% increased Armour if you haven't been Hit Recently 40% increased Evasion Rating if you have been Hit Recently | ||
| 40% increased Projectile Stun Buildup 5% reduced Attack Speed 40% increased Projectile Damage | ||
| 12% increased Block chance 20% increased Parried Debuff Duration | ||
| 50% increased effect of Incision | ||
| 50% chance for Projectiles to Pierce Enemies within 3m distance of you | ||
| 10% chance to Daze on Hit 25% increased Daze Duration | ||
| 100% increased Stun Threshold for each time you've been Stunned Recently | ||
| 25% increased Armour and Evasion Rating Gain Stun Threshold equal to the lowest of Evasion and Armour on your Helmet | ||
| 20% increased Projectile Damage 15% increased Accuracy Rating | ||
| 20% increased Knockback Distance 20% chance to Knock Enemies Back with Hits at Close Range | ||
| Regenerate 0.5% of maximum Life per second Allies in your Presence Regenerate 1% of your Maximum Life per second | ||
| 10% chance for Attack Hits to apply ten Incision | ||
| 25% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently | ||
| 25% chance that when Volatility on you explodes, you regain an equivalent amount of Volatility | ||
| 40% increased Charm Charges gained 40% increased Charm Effect Duration | ||
| Regenerate 1% of maximum Life per second while stationary Regenerate 1% of maximum Life per second while affected by any Damaging Ailment | ||
| 50% chance to Knock Back Bleeding Enemies with Hits | ||
| 40% increased Attack Damage while on Full Life 60% increased Attack Damage while on Low Life | ||
| Banners also grant +25% to all Elemental Resistances affected targets | ||
| Defend with 150% of Armour against Hits from Enemies that are further than 6m away | ||
| 20% increased Parry Hit Area of Effect 15% increased Parried Debuff Magnitude | ||
| 50% increased Blind Effect | ||
| 10% increased Cast Speed if you've used a Mana Flask Recently Mana Flasks gain 0.1 charges per Second | ||
| 20% increased Knockback Distance 20% increased Stun Buildup 20% increased Physical Damage | ||
| 10% increased Cast Speed when on Full Life 5% increased Cast Speed | ||
| 30% reduced Evasion Rating if you have been Hit Recently 100% increased Evasion Rating if you haven't been Hit Recently | ||
| +1 Charm Slot | ||
| 35% increased Mana Regeneration Rate while stationary | ||
| Companions have 20% increased Movement Speed 5% reduced Movement Speed Penalty from using Skills while moving | ||
| 25% increased Mana Recovery from Flasks 10% increased Mana Recovery Rate during Effect of any Mana Flask | ||
| Culling Strike against Beasts while your Companion is in your Presence 20% increased Culling Strike Threshold | ||
| 25% increased Melee Critical Hit Chance | ||
| 20% increased Armour and Evasion Rating 80% increased Armour and Evasion Rating when on Low Life | ||
| 12% increased Block chance 10 Life gained when you Block +2% to maximum Block chance | ||
| 30% increased Accuracy Rating at Close Range +10 to Dexterity | ||
| 30% increased Melee Damage when on Full Life 16% increased Attack Speed if you haven't Attacked Recently | ||
| Gain 20 Life per enemy killed 2% chance to Recover all Life when you Kill an Enemy | ||
| 20% increased Accuracy Rating while Dual Wielding 3% increased Movement Speed while Dual Wielding | ||
| 6% increased Movement Speed if you've successfully Parried Recently 12% increased Attack Speed if you've successfully Parried Recently | ||
| Maximum Volatility is 30 | ||
| Regenerate 0.5% of maximum Life per second 40% increased Life Regeneration Rate while stationary | ||
| 20% increased Evasion Rating 5% reduced Movement Speed Penalty from using Skills while moving 10% reduced Slowing Potency of Debuffs on You | ||
| Mana Flasks gain 0.1 charges per Second +10 to Intelligence | ||
| 30% increased penalty to Accuracy Rating at range 30% increased Critical Hit Chance for Attacks | ||
| 40% increased Elemental Ailment Threshold 10% reduced Duration of Ailments on You | ||
| 25% increased Critical Hit Chance | ||
| 30% increased Presence Area of Effect Minions have 15% increased Area of Effect | ||
| 25% increased amount of Mana Leeched Recover 2% of maximum Mana on Kill | ||
| Recover 2% of maximum Mana on Kill 15% increased Mana Regeneration Rate | ||
| Minions Break Armour equal to 3% of Physical damage dealt | ||
| 20% increased Mana Cost Efficiency 15% increased Mana Regeneration Rate | ||
| 10% reduced Flask Charges used from Mana Flasks Remove a Curse when you use a Mana Flask | ||
| 40% increased Stun buildup if you have Shapeshifted to an Animal form Recently | ||
| 25% increased Lightning Damage 15% increased Shock Duration | ||
| Companions have 50% chance to gain Onslaught on Kill 6% increased Attack Speed | ||
| 30% increased Stun Threshold 30% increased Elemental Ailment Threshold | ||
| Gain additional Stun Threshold equal to 20% of maximum Energy Shield 20% increased Stun Threshold while on Full Life | ||
| 50% increased Critical Damage Bonus against Enemies that have exited your Presence Recently | ||
| Projectiles have 25% chance to Fork if you've dealt a Melee Hit in the past eight seconds +0.4 metres to Melee Strike Range if you've dealt a Projectile Attack Hit in the past eight seconds | ||
| 8% of Damage taken Recouped as Life +20 to maximum Life | ||
| 25% reduced Mana Regeneration Rate while stationary 50% increased Mana Regeneration Rate while moving 5% reduced Movement Speed Penalty from using Skills while moving | ||
| 12% faster start of Energy Shield Recharge +12 to Intelligence | ||
| 20% increased Accuracy Rating +10 to Dexterity | ||
| 40% increased Critical Hit Chance if you haven't dealt a Critical Hit Recently | ||
| 20% increased Life Recovery from Flasks Life Flasks applied to you grant Guard for 4 seconds equal to 8% of the Life Recovery per Second they apply | ||
| Companions have a 40% chance to Poison on Hit 16% increased Skill Effect Duration | ||
| Recover 50% of maximum Life when you Heavy Stun a Rare or Unique Enemy | ||
| 20% increased Critical Hit Chance +10 to Dexterity | ||
| 30% increased Accuracy Rating against Rare or Unique Enemies 5% increased Attack Speed | ||
| 30% chance to Pierce an Enemy Projectiles have 10% chance to Chain an additional time from terrain | ||
| 30% increased Stun Buildup +15 to Strength | ||
| Companions gain 12% Damage as extra Chaos Damage Gain 4% of Physical Damage as extra Chaos Damage | ||
| 10% of Damage is taken from Mana before Life +15 to Intelligence | ||
| 16% increased Accuracy Rating with Two Handed Melee Weapons 16% increased Accuracy Rating with One Handed Melee Weapons +0.2 metres to Melee Strike Range | ||
| Spell Skills have 25% increased Area of Effect 10% reduced Spell Area Damage | ||
| 60% increased Evasion Rating if you have Hit an Enemy Recently 5% reduced Movement Speed Penalty from using Skills while moving | ||
| Critical Damage Bonus vs full life enemies: 100% | ||
| 30% increased Attack Damage if you have Shapeshifted to an Animal form Recently | ||
| Projectiles deal 75% increased Damage against Heavy Stunned Enemies 30% increased Stun Buildup with Melee Damage | ||
| 30% increased Mana Recovery from Flasks 8% increased Attack and Cast Speed during Effect of any Mana Flask | ||
| 6% increased Attack Speed 30% increased Evasion Rating if you have Hit an Enemy Recently | ||
| Minions Recoup 15% of Damage taken as Life 6% of Damage taken Recouped as Life | ||
| 25% increased Attack Damage 5% chance to Daze on Hit | ||
| 20% of Damage taken Recouped as Mana 20% reduced Life Regeneration rate | ||
| 25% increased Damage during any Flask Effect 6% increased Attack Speed during any Flask Effect | ||
| Warcry Skills have 25% increased Area of Effect 25% increased Warcry Speed Warcries Debilitate Enemies | ||
| 20% of Physical Damage taken Recouped as Life | ||
| 25% increased Critical Damage Bonus for Attack Damage +25% to Critical Damage Bonus against Stunned Enemies | ||
| 25% increased Damage with Spears 10% increased Attack Speed with Spears | ||
| 40% increased Elemental Ailment Application if you have Shapeshifted to an Animal form Recently | ||
| Herald Skills have 25% increased Area of Effect Herald Skills deal 30% increased Damage | ||
| Skills lose Combo 20% slower 10% increased Area of Effect for Attacks 10% increased Skill Effect Duration | ||
| 25% increased Warcry Cooldown Recovery Rate 8% increased Damage for each time you've Warcried Recently | ||
| 30% increased Stun Buildup Gain an Endurance Charge when you Heavy Stun a Rare or Unique Enemy | ||
| Companions deal 60% increased damage against Immobilised enemies | ||
| 30% increased Attack Damage against Rare or Unique Enemies 10% increased Critical Hit Chance for Attacks | ||
| 3% increased Attack Speed per Enemy in Close Range +10 to Dexterity | ||
| 30% increased Critical Hit Chance if you have Shapeshifted to an Animal form Recently | ||
| 30% increased Spell Damage 5% reduced Cast Speed | ||
| 35% increased Critical Hit Chance against Enemies that are affected by no Elemental Ailments | ||
| 30% increased Evasion Rating while you have Energy Shield 50% increased Evasion Rating if Energy Shield Recharge has started in the past 2 seconds | ||
| 40% increased Stun Threshold 20% increased Stun Threshold if you haven't been Stunned Recently | ||
| 30% increased Elemental Ailment Threshold 15% reduced Slowing Potency of Debuffs on You | ||
| Regenerate 1% of maximum Life per Second if you've used a Life Flask in the past 10 seconds | ||
| 12% increased Spell Damage for each different Non-Instant Attack you've used in the past 8 seconds | ||
| 12% increased Area of Effect for Attacks 15% increased Projectile Speed | ||
| 25% increased Magnitude of Shock you inflict 25% increased Magnitude of Chill you inflict 40% increased Shock Duration 40% increased Chill Duration on Enemies | ||
| 100% increased Evasion Rating from Equipped Body Armour | ||
| 8% increased Attack Speed with Quarterstaves Knocks Back Enemies if you get a Critical Hit with a Quarterstaff | ||
| 12% increased Area of Effect for Attacks 12% increased Area of Effect if you have Stunned an Enemy Recently | ||
| 15% increased Melee Damage +15 to Strength 15% increased Stun Buildup with Melee Damage | ||
| 40% increased Electrocute Buildup 30% increased Shock Chance against Electrocuted Enemies | ||
| 25% increased Stun Threshold 10% increased Armour, Evasion and Energy Shield | ||
| Gain Arcane Surge when you Shapeshift to Human form after being Shapeshifted for at least 8 seconds | ||
| 20% increased Mana Regeneration Rate 15% increased Mana Cost Efficiency | ||
| Shocking Hits have a 50% chance to also Shock enemies in a 1.5 metre radius | ||
| 50% chance to Pierce an Enemy | ||
| 12% increased Attack Damage for each different Non-Instant Spell you've used in the past 8 seconds | ||
| +30% of Armour also applies to Lightning Damage 30% reduced effect of Shock on you 10% increased Armour | ||
| +30% of Armour also applies to Fire Damage 30% reduced Magnitude of Ignite on you 10% increased Armour | ||
| +30% of Armour also applies to Cold Damage 30% reduced Effect of Chill on you 30% increased Freeze Threshold 10% increased Armour | ||
| 25% increased Damage with Hits against Blinded Enemies 25% increased Blind duration | ||
| 20% increased Life Recovery from Flasks Life Flasks gain 0.1 charges per Second | ||
| 15% increased Attack Speed if you've been Hit Recently 8% reduced Slowing Potency of Debuffs on You | ||
| 6% increased Attack Speed Allies in your Presence have 6% increased Attack Speed | ||
| 30% increased Stun Buildup 12% increased Area of Effect if you have Stunned an Enemy Recently | ||
| 12% increased Area of Effect for Attacks 15% increased Attack Area Damage | ||
| Leech Life 20% slower 35% increased amount of Life Leeched | ||
| 30% increased Critical Hit Chance 10% reduced maximum Mana +10 to Strength | ||
| 25% increased Chance to Block if you've Blocked with a raised Shield Recently 50% increased Armour, Evasion and Energy Shield from Equipped Shield | ||
| Companions gain 12% Damage as extra Cold Damage Gain 6% of Damage as Extra Cold Damage | ||
| 35% increased Stun Buildup 35% increased Freeze Buildup | ||
| 60% increased Damage with Hits against Enemies that are on Low Life 30% increased Stun Buildup against Enemies that are on Low Life | ||
| 50% increased Critical Hit Chance against Enemies that are on Full Life | ||
| Inherent loss of Rage is 25% slower | ||
| 30% increased Magnitude of Non-Damaging Ailments you inflict with Critical Hits 20% increased Critical Hit Chance for Attacks | ||
| Damage Penetrates 15% of Enemy Elemental Resistances while Shapeshifted | ||
| 25% increased Ballista Critical Damage Bonus 20% increased Ballista Critical Hit Chance | ||
| Banner Skills have 30% increased Area of Effect Banner Skills have 30% increased Duration | ||
| 6% increased Attack Speed 20% Chance to build an additional Combo on Hit | ||
| 15% increased Presence Area of Effect Aura Skills have 10% increased Magnitudes +10 to Intelligence | ||
| Life Flasks gain 0.1 charges per Second 40% reduced Poison Duration on you +10 to Intelligence | ||
| When a Banner expires, recover 15% of the Glory required for that Banner | ||
| Slam Skills you use yourself have 30% increased Aftershock Area of Effect | ||
| 16% increased Cast Speed if you've dealt a Critical Hit Recently 10% reduced Critical Hit Chance | ||
| Skills deal 8% increased Damage per Combo consumed, up to 40% 20% increased Attack Damage | ||
| 16% increased Attack Speed during any Flask Effect | ||
| 20% increased Critical Hit Chance +10 to Intelligence | ||
| 25% reduced Grenade Detonation Time | ||
| 8% of Damage taken Recouped as Life Regenerate 0.5% of maximum Life per second if you have been Hit Recently | ||
| 5% increased Attack Speed 10% increased Accuracy Rating 5% increased Dexterity | ||
| Empowered Attacks deal 30% increased Damage 20% chance to Aggravate Bleeding on targets you Hit with Empowered Attacks | ||
| Gain additional Stun Threshold equal to 30% of Item Armour on Equipped Armour Items 25% increased Armour | ||
| 15% chance to not destroy Corpses when Consuming Corpses | ||
| 30% increased Stun Buildup 30% increased Stun Threshold 5% increased Strength | ||
| 30% increased Stun Buildup 20% increased Critical Damage Bonus | ||
| 15% increased Life Recovery rate | ||
| 100% chance to Daze Enemies whose Hits you Block with a raised Shield | ||
| 10% chance to Daze on Hit 30% increased Damage against Dazed Enemies | ||
| 50% increased Electrocute Buildup against Shocked Enemies 50% increased Shock Chance against Electrocuted Enemies | ||
| Hits that Heavy Stun Enemies have Culling Strike | ||
| 25% increased Critical Hit Chance against Dazed Enemies 10% chance to Daze on Hit | ||
| 25% chance when you gain a Power Charge to gain an additional Power Charge | ||
| 8% increased Attack Speed with One Handed Weapons +15 to Dexterity | ||
| 25% chance when you gain an Endurance Charge to gain an additional Endurance Charge | ||
| 25% increased Damage with Spears 25% increased Accuracy Rating with Spears | ||
| 45% increased Critical Damage Bonus 10% increased Mana Cost of Skills +10 to Strength | ||
| Gain 3 Volatility when an Allied Persistent Reviving Minion is Killed | ||
| Recover 3% of Maximum Life when you collect a Remnant | ||
| Recover 3% of Maximum Mana when you collect a Remnant | ||
| 15% increased Mana Regeneration Rate 15% increased Life Regeneration rate 12% increased Cast Speed while on Full Mana | ||
| 25% increased Stun buildup while Shapeshifted 50% increased Damage against Immobilised Enemies while Shapeshifted | ||
| Companions have +30% to all Elemental Resistances Companions have +30% to Chaos Resistance | ||
| Volatile Power also grants 1% increased Critical Hit chance per Volatility exploded | ||
| Defend with 120% of Armour while not on Low Energy Shield 20% increased maximum Energy Shield 25% reduced Armour Break taken | ||
| Hits Break 50% increased Armour on targets with Ailments 30% increased Stun Buildup | ||
| 10% faster start of Energy Shield Recharge +8% of Armour also applies to Elemental Damage 50% reduced effect of Shock on you You cannot be Electrocuted | ||
| 60% increased Armour from Equipped Body Armour 60% increased Energy Shield from Equipped Body Armour | ||
| 5% faster start of Energy Shield Recharge +15% of Armour also applies to Elemental Damage Immune to Bleeding while Shapeshifted Immune to Maim while Shapeshifted | ||
| 6% increased Attack Speed while Dual Wielding 15% increased Attack Critical Hit Chance while Dual Wielding | ||
| 25% reduced Freeze Duration on you 25% increased Freeze Threshold 25% increased Freeze Buildup | ||
| 12% increased Accuracy Rating 6% increased Attack Speed 8% increased Projectile Speed | ||
| 18% increased Area of Effect for Attacks 20% reduced Critical Hit Chance | ||
| 25% increased Ignite Magnitude +10 to Strength | ||
| Sealed Skills have 25% increased Seal gain frequency | ||
| 20% increased Attack Damage 12% increased Immobilisation buildup | ||
| 30% increased Hazard Duration 40% increased Hazard Damage | ||
| Regenerate 1.5% of maximum Life per second while on Low Life 40% increased Life Recovery from Flasks used when on Low Life | ||
| 50% increased Hazard Area of Effect 20% reduced Hazard Damage | ||
| 100% increased Armour Break Duration | ||
| Debuffs inflicted by Hazards have 30% increased Slow Magnitude 30% increased Hazard Immobilisation buildup | ||
| 30% increased Life Regeneration rate during Effect of any Life Flask | ||
| Thorns Damage has 50% chance to ignore Enemy Armour | ||
| 20% increased Skill Effect Duration 15% increased Duration of Damaging Ailments on Enemies | ||
| Charms gain 0.15 charges per Second | ||
| 40% increased Critical Damage Bonus with Spears | ||
| Gain Deflection Rating equal to 8% of Evasion Rating 10% faster start of Energy Shield Recharge +5% to Fire Resistance +5% to Chaos Resistance | ||
| Regenerate 2.5% of maximum Life per second while Surrounded | ||
| 30% increased Block chance while Surrounded 10% increased Deflection Rating while Surrounded 40% increased Ailment and Stun Threshold while Surrounded | ||
| 25% reduced Effect of Chill on you Unaffected by Chill during Dodge Roll | ||
| 10% increased Movement Speed while Surrounded +0.5 metres to Dodge Roll distance while Surrounded | ||
| 20% increased Evasion Rating 20% increased maximum Energy Shield +5% to Cold Resistance +5% to Lightning Resistance | ||
| 20% increased Spell Area Damage Area Skills have 20% chance to Knock Enemies Back on Hit | ||
| Attack Hits Aggravate any Bleeding on targets which is older than 4 seconds | ||
| Enemies you Heavy Stun while Shapeshifted are Intimidated for 6 seconds | ||
| 30% increased Magnitude of Shock you inflict 15% increased Mana Regeneration Rate | ||
| Consume all Rage when Shapeshifting to Human form to recover 1% of maximum life per Rage Consumed | ||
| Life Flasks gain 0.1 charges per Second +10 to Strength | ||
| Allies in your Presence have 30% increased Glory generation 30% increased Presence Area of Effect | ||
| 40% increased Cooldown Recovery Rate for Grenade Skills 80% reduced Grenade Damage | ||
| 15% increased Critical Hit Chance for Attacks 20% increased Critical Damage Bonus for Attack Damage 20% more Stun Buildup with Critical Hits | ||
| 15% increased Accuracy Rating 15% increased Critical Hit Chance for Attacks | ||
| Gain 2% of Damage as Extra Fire Damage per Endurance Charge consumed Recently | ||
| 30% increased Pin Buildup 5% increased Movement Speed if you've Pinned an Enemy Recently | ||
| Gain additional Stun Threshold equal to 20% of maximum Energy Shield Gain additional Ailment Threshold equal to 20% of maximum Energy Shield | ||
| 25% increased Parried Debuff Magnitude | ||
| Your Heavy Stun buildup empties 50% faster if you've successfully Parried Recently 30% increased Parry Range | ||
| Minions Revive 35% faster if all your Minions are Companions | ||
| Enemies are Maimed for 4 seconds after becoming Unpinned 40% increased Attack Damage against Maimed Enemies | ||
| 40% faster start of Energy Shield Recharge if you've been Stunned Recently 40% increased Evasion Rating if you have been Hit Recently | ||
| Your Hits cannot be Evaded by Pinned Enemies 35% increased Critical Hit Chance against Immobilised enemies | ||
| Pinned Enemies cannot deal Critical Hits 20% increased Pin duration | ||
| Totems gain +20% to all Elemental Resistances Totems have 20% additional Physical Damage Reduction | ||
| +30% of Armour also applies to Fire Damage +8% to Fire Resistance 20% increased Stun Threshold | ||
| Skills gain 1 Glory every 2 seconds for each Rare or Unique monster in your Presence | ||
| 100% increased Evasion Rating if you have been Hit Recently 30% reduced Evasion Rating if you haven't been Hit Recently | ||
| Recover 20 Life when you Block 80% less Knockback Distance for Blocked Hits +2% to maximum Block chance | ||
| 15% increased Mana Recovery rate | ||
| 15% increased Attack Area Damage 5% chance to Daze on Hit 10% increased Area of Effect for Attacks | ||
| Enemies affected by your Hazards Recently have 25% reduced Armour Enemies affected by your Hazards Recently have 25% reduced Evasion Rating | ||
| Enemies Blinded by you have 50% reduced Critical Hit Chance | ||
| 30% increased Critical Hit Chance against Blinded Enemies | ||
| 12% chance to Blind Enemies on Hit Cannot be Blinded 20% increased Light Radius | ||
| 10% increased Attack Speed 15% chance to Blind Enemies on Hit with Attacks | ||
| 12% increased Block chance 1% increased Movement Speed for each time you've Blocked in the past 10 seconds | ||
| Recover 5% of maximum Mana when you consume a Power Charge 20% increased Critical Damage Bonus if you've consumed a Power Charge Recently | ||
| 50% increased Melee Damage against Immobilised Enemies 25% increased Armour if you've Hit an Enemy with a Melee Attack Recently | ||
| 20% increased Life Recovery Rate while your Companion is in your Presence Companions have 20% increased maximum Life | ||
| 30% reduced penalty to Accuracy Rating at range | ||
| Damage Penetrates 12% Elemental Resistances 8% increased Area of Effect for Attacks | ||
| 40% increased Life and Mana Recovery from Flasks while you have an active Charm 20% increased Flask and Charm Charges gained | ||
| Overgrown Plant Skills Break 50% increased Armour | ||
| Successfully Parrying a Melee Hit grants 40% increased Damage to your next Ranged Attack Successfully Parrying a Projectile Hit grants 40% increased Damage to your next Melee Attack | ||
| Break 50% of Armour on Pinning an Enemy | ||
| Break 50% of Armour on Heavy Stunning an Enemy | ||
| +6% to Thorns Critical Hit Chance | ||
| 20% of Elemental Damage taken Recouped as Life | ||
| 30% increased Totem Life 30% increased Totem Duration | ||
| 50% increased Shock Duration +20 to maximum Mana | ||
| 75% increased Melee Damage with Spears while Surrounded 40% increased Projectile Damage with Spears while there are no Enemies within 3m | ||
| 12% increased Area of Effect for Attacks +10 to Strength | ||
| Your Hits cannot be Evaded by Heavy Stunned Enemies | ||
| 25% increased chance to inflict Ailments with Projectiles | ||
| 20% increased Physical Damage 10% of Physical Damage taken Recouped as Life | ||
| 4% increased Attack Speed 6% increased Attack Speed if you've been Hit Recently +10 to Strength | ||
| Enemies you Fully Armour Break are Maimed Enemies you Fully Armour Break cannot Regenerate Life | ||
| 25% increased Magnitude of Ailments you inflict against Marked Enemies 20% increased Critical Hit Chance against Marked Enemies +10 to Dexterity | ||
| Gain Accuracy Rating equal to your Intelligence 3% increased Evasion Rating per 10 Intelligence +10 to Intelligence | ||
| 15% increased Accuracy Rating +10 to Dexterity | ||
| 25% increased Physical Damage Debuffs you inflict have 5% increased Slow Magnitude | ||
| Gain 50% of maximum Energy Shield as additional Freeze Threshold | ||
| Projectiles have 75% chance for an additional Projectile when Forking | ||
| 40% increased Critical Hit Chance against Enemies that are on Full Life 80% increased Damage with Hits against Enemies that are on Full Life Cannot be Blinded while on Full Life | ||
| 100% increased Evasion Rating while Sprinting | ||
| 20% increased Mana Regeneration Rate 15% increased Mana Cost Efficiency | ||
| 10% increased Block chance 15% reduced Slowing Potency of Debuffs on You | ||
| Minions have 20% increased Area of Effect Minions have 20% increased Cooldown Recovery Rate | ||
| 15% chance for Remnants you create to grant their effects twice | ||
| Spell Skills have 15% increased Area of Effect | ||
| 12% increased Movement Speed while Sprinting | ||
| +25 to Dexterity | ||
| Hazards have 15% chance to rearm after they are triggered | ||
| 40% increased Armour and Evasion Rating while Leeching 15% increased amount of Life Leeched | ||
| 30% increased Stun Recovery +1 to Stun Threshold per Dexterity Regenerate 3% of maximum Life over 1 second when Stunned | ||
| 30% increased Block chance 20% reduced maximum Energy Shield | ||
| Offerings cannot be damaged if they have been created Recently | ||
| 25% increased Damage with One Handed Weapons Attacks with One-Handed Weapons have 20% increased Chance to inflict Ailments | ||
| Plants have a 20% chance to immediately Overgrow | ||
| 50% increased amount of Mana Leeched 25% increased chance to inflict Ailments against Rare or Unique Enemies | ||
| Recover 5% of maximum Mana when a Charm is used 20% chance for Charms you use to not consume Charges | ||
| Enemies Ignited by you permanently take 1% increased Fire Damage for each second they have ever been Ignited by you, up to a maximum of 10% | ||
| Minions deal 30% increased Damage if you've Hit Recently | ||
| 12% faster start of Energy Shield Recharge +8% to Chaos Resistance | ||
| 40% increased Spell Damage if one of your Minions has died Recently | ||
| 18% of Skill Mana Costs Converted to Life Costs 15% increased Cost Efficiency of Attacks | ||
| 20% increased Evasion Rating 8% increased Dexterity Gain Deflection Rating equal to 5% of Evasion Rating | ||
| Echoed Spells have 25% increased Area of Effect | ||
| 30% reduced effect of Curses on you 20% increased Life Regeneration rate 30% increased damage against Undead Enemies | ||
| 10% of Thorns Damage Leeched as Life | ||
| 30% increased Damage if you've consumed a Frenzy Charge Recently 10% increased Skill Speed if you've consumed a Frenzy Charge Recently +10 to Strength | ||
| 25% increased Cold Damage 15% increased Chill Duration on Enemies | ||
| 25% increased Armour +15% of Armour also applies to Elemental Damage | ||
| Defend with 200% of Armour against Critical Hits +15 to Strength | ||
| +1 to maximum Cold Infusions | ||
| 2% increased Damage per 5 of your lowest Attribute | ||
| +1 to maximum Fire Infusions | ||
| 18% increased Mana Regeneration Rate 25% increased Mana Cost Efficiency while on Low Mana | ||
| 40% increased Melee Damage with Hits at Close Range | ||
| Break 60% increased Armour 10% chance to Defend with 200% of Armour | ||
| +1 to maximum Lightning Infusions | ||
| Gain 8% of Evasion Rating as extra Armour | ||
| Regenerate 1% of maximum Life per second while you have a Totem Totems Regenerate 3% of maximum Life per second | ||
| Warcries inflict 3 Critical Weakness on Enemies | ||
| 5% increased Cast Speed 15% increased Mana Regeneration Rate +10 to Intelligence | ||
| 30% increased Area of Effect of Ancestrally Boosted Attacks | ||
| 24% increased Attack Damage 10% chance to Blind Enemies on Hit with Attacks | ||
| The next Attack you use within 4 seconds after Heavy Stunning a Rare or Unique Enemy is Ancestrally Boosted Ancestrally Boosted Attacks deal 30% increased Damage | ||
| Every 10 Rage also grants 12% increased Physical Damage Gain 1 Rage on Melee Hit | ||
| Minions Revive 15% faster Recover 2% of maximum Life when one of your Minions is Revived | ||
| 4% increased Movement Speed if you've Killed Recently 8% increased Attack Speed if you've killed Recently | ||
| Enemies are Intimidated for 4 seconds when you Immobilise them | ||
| 40% increased Critical Damage Bonus with One Handed Melee Weapons | ||
| 5% increased Life and Mana Regeneration Rate for each Minion in your Presence, up to a maximum of 40% Minions have 15% increased maximum Life | ||
| 6% increased Intelligence 12% increased Mana Regeneration Rate 18% increased maximum Energy Shield | ||
| 6% increased Skill Speed 6% of Skill Mana Costs Converted to Life Costs | ||
| Recover 3% of maximum Life when you create an Offering Offerings have 30% increased Maximum Life | ||
| Gain Deflection Rating equal to 12% of Evasion Rating 40% increased Evasion Rating while moving +10 to Dexterity | ||
| 50% increased Damage against Demons 50% increased Immobilisation buildup against Constructs 50% increased Duration of Ailments on Beasts 50% increased Critical Hit Chance against Humanoids | ||
| 15% increased Attack Speed while not on Low Mana 8% of Damage is taken from Mana before Life | ||
| Burning Enemies you kill have a 5% chance to Explode, dealing a tenth of their maximum Life as Fire Damage 15% increased Area of Effect | ||
| Recover 2% of maximum Life when you use a Mana Flask Mana Flasks gain 0.1 charges per Second | ||
| 12% increased Block chance 40% increased Block Recovery | ||
| Empowered Attacks Gain 16% of Damage as Extra Cold Damage | ||
| Minions have +20% to all Elemental Resistances 20% increased Elemental Ailment Threshold | ||
| 12% increased Cooldown Recovery Rate 15% increased Skill Effect Duration | ||
| 16% increased Cooldown Recovery Rate | ||
| 16% increased Critical Hit Chance for Spells 8% increased Cast Speed if you've dealt a Critical Hit Recently | ||
| 200% increased Ice Crystal Life | ||
| 8% faster start of Energy Shield Recharge Gain Deflection Rating equal to 8% of Evasion Rating 10% increased Mana Cost Efficiency 10% increased Reservation Efficiency of Minion Skills | ||
| Minions deal 20% increased Damage 20% increased Damage | ||
| 40% increased Damage with Two Handed Weapons 5% reduced Attack Speed 20% increased Stun Buildup | ||
| 25% increased Armour and Evasion Rating +5% to Cold Resistance | ||
| 10% increased Skill Speed 3% increased Movement Speed | ||
| 10% increased Area Damage 12% increased Area of Effect if you have Stunned an Enemy Recently | ||
| 10% increased Attack Speed while Leeching 20% increased Damage while Leeching 30% increased Armour and Evasion Rating while Leeching | ||
| 25% increased Armour and Evasion Rating +5% to Lightning Resistance | ||
| 15% increased Fire Damage Damage Penetrates 10% Fire Resistance 10% increased Ignite Magnitude | ||
| +15 maximum Rage if you've used a Skill that Requires Glory in the past 20 seconds | ||
| 30% increased Armour Defend with 120% of Armour against Projectile Attacks | ||
| Minions have 25% increased Evasion Rating Minions have 25% increased maximum Life | ||
| 8% increased Attack Speed 15% increased Cost Efficiency | ||
| 8% increased Cast Speed with Cold Skills 16% increased Skill Effect Duration | ||
| Deflected Hits cannot inflict Bleeding on you Deflected Hits cannot inflict Maim on you Gain Deflection Rating equal to 8% of Evasion Rating | ||
| 15% increased Duration of Damaging Ailments on Enemies 30% increased Damage with Hits against Enemies affected by Ailments | ||
| Gain a Power Charge when you consume an Elemental Infusion | ||
| 20% increased Spell Damage 15% increased Projectile Speed for Spell Skills | ||
| 8% increased Skill Effect Duration per Enemy you've Frozen in the last 8 seconds, up to 40% | ||
| 30% increased amount of Mana Leeched Unaffected by Chill while Leeching Mana | ||
| +1 maximum stacks of Puppet Master 15% increased Mana Cost Efficiency of Command Skills | ||
| 20% increased Magnitude of Chill you inflict 20% increased Chill Duration on Enemies 30% increased Freeze Buildup | ||
| Immune to Bleeding while affected by an Archon Buff | ||
| Gain Armour equal to 150% of total Strength Requirements of Equipped Boots, Gloves and Helmet | ||
| Companions gain your Strength +15 to Strength | ||
| 20% increased Reservation Efficiency of Herald Skills | ||
| Gain additional Stun Threshold equal to 30% of maximum Energy Shield 20% increased Stun Recovery | ||
| 40% increased Magnitude of Shock you inflict with Critical Hits 15% increased Critical Hit Chance against Shocked Enemies | ||
| Skills have 10% chance to not remove Charges but still count as consuming them 40% increased Endurance, Frenzy and Power Charge Duration +10 to Dexterity | ||
| Hits ignore non-negative Elemental Resistances of Frozen Enemies 20% increased Freeze Buildup | ||
| 10% increased Stun Threshold for each time you've been Hit by an Enemy Recently, up to 100% 3% increased maximum Life | ||
| Gain additional Ailment Threshold equal to 30% of maximum Energy Shield 10% reduced Duration of Ailments on You | ||
| Enemies you apply Incision to take 2% increased Physical Damage per Incision | ||
| 15% of Damage taken from Deflected Hits Recouped as Life 20% faster start of Energy Shield Recharge when not on Full Life | ||
| 40% increased Damage with Two Handed Weapons 5% reduced Attack Speed 20% increased Stun Buildup | ||
| 15% chance to Hinder Enemies on Hit with Spells 25% increased Damage with Hits against Hindered Enemies | ||
| Debuffs you inflict have 10% increased Slow Magnitude Debuffs on you expire 20% faster | ||
| 18% increased Area of Effect for Attacks 20% reduced Accuracy Rating | ||
| 3% increased Spell Damage per 100 maximum Mana | ||
| Minions Revive 25% faster | ||
| 20% increased bonuses gained from Equipped Quiver | ||
| Channelling Skills deal 25% increased Damage 50% increased Stun Threshold while Channelling | ||
| Debuffs you inflict have 10% increased Slow Magnitude 20% increased Skill Effect Duration | ||
| 8% increased Melee Attack Speed +30 to Accuracy Rating | ||
| 25% increased Attack Area Damage 20% increased Stun Buildup | ||
| Gain 25% of Physical Damage as Extra Lightning Damage against Electrocuted Enemies | ||
| Recover 1% of maximum Life per Glory consumed | ||
| Minions have 40% increased maximum Life Minions have 10% reduced Life Recovery rate | ||
| +1% to Maximum Cold Resistance +10% to Cold Resistance | ||
| Minions have 20% increased maximum Life Minions Regenerate 3% of maximum Life per second Minions have +13% to Chaos Resistance | ||
| 30% increased Presence Area of Effect Aura Skills have 6% increased Magnitudes | ||
| 30% increased Elemental Damage +5% to all Elemental Resistances | ||
| 25% increased Attack Damage while on Low Life 25% increased Attack Damage while Surrounded 25% increased Attack Damage if you have been Heavy Stunned Recently 25% increased Attack Damage while you have no Life Flask uses left | ||
| 30% increased Magnitude of Non-Damaging Ailments you inflict 10% increased Duration of Elemental Ailments on Enemies | ||
| 40% increased Presence Area of Effect Allies in your Presence deal 40% increased Damage | ||
| 8% increased Area of Effect for Attacks 15% increased Area of Effect if you've Killed Recently | ||
| 1% increased Damage per 1% Chance to Block | ||
| Damage Penetrates 8% of Enemy Elemental Resistances 5% increased Attack and Cast Speed with Elemental Skills | ||
| 40% reduced Presence Area of Effect Allies in your Presence Regenerate 5 Rage per second if you have gained Rage Recently | ||
| +25 to Strength | ||
| 20% increased chance to inflict Ailments 15% increased Duration of Damaging Ailments on Enemies | ||
| 32% increased Spell Damage while wielding a Melee Weapon +10 to Dexterity | ||
| Physical Spell Critical Hits build Pin | ||
| 15% increased Spell Damage 10% reduced Projectile Speed for Spell Skills | ||
| 25% increased Mana Regeneration Rate if you have Shocked an Enemy Recently 20% increased Magnitude of Shock you inflict | ||
| Prevent +15% of Damage from Deflected Critical Hits 15% increased Armour | ||
| +1 to Maximum Endurance Charges Recover 3% of maximum Life for each Endurance Charge consumed | ||
| 30% reduced Accuracy Rating while Surrounded 100% increased Attack Damage while Surrounded | ||
| 10% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge +1 to Maximum Frenzy Charges | ||
| 50% increased Surrounded Area of Effect | ||
| 20% increased Attack Speed while Surrounded | ||
| 30% increased Electrocute Buildup 5% increased Skill Speed | ||
| 30% increased Damage with Hits against Ignited Enemies | ||
| 15% increased Bolt Speed 20% increased Damage with Crossbows | ||
| 25% increased amount of Mana Leeched 15% increased maximum Energy Shield | ||
| 20% increased Lightning Damage 15% increased Mana Cost Efficiency | ||
| Leeching Life from your Hits causes your Companion to also Leech the same amount of Life | ||
| 25% increased Elemental Damage while Shapeshifted 20% increased Accuracy Rating while Shapeshifted | ||
| 20% increased Cold Damage Enemies Frozen by you have -8% to Cold Resistance | ||
| +1 to Evasion Rating per 1 Item Armour on Equipped Gloves | ||
| 50% increased Damage with Hits against Frozen Enemies 20% increased Freeze Buildup | ||
| Banner Buffs linger on you for 2 seconds after you leave the Area | ||
| +20% of Armour also applies to Elemental Damage while Shapeshifted 20% faster start of Energy Shield Recharge while Shapeshifted | ||
| Fully Broken Armour you inflict also increases Fire Damage Taken from Hits 15% increased effect of Fully Broken Armour +10% to Fire Resistance | ||
| 40% increased Magnitude of Bleeding you inflict against Pinned Enemies | ||
| 30% increased Elemental Damage if you've Chilled an Enemy Recently | ||
| 35% increased Magnitude of Ignite against Poisoned enemies | ||
| 20% chance for Bleeding to be Aggravated when Inflicted against Enemies on Jagged Ground 40% increased Jagged Ground Duration | ||
| Gain 8% of Physical Damage as Extra Lightning Damage against Chilled Enemies Gain 8% of Physical Damage as Extra Cold Damage against Shocked Enemies | ||
| 20% increased Mana Regeneration Rate 10% chance to Gain Arcane Surge when you deal a Critical Hit | ||
| Gain 8% of Physical Damage as extra Chaos Damage | ||
| +1 to Evasion Rating per 1 Item Energy Shield on Equipped Helmet | ||
| 35% Surpassing Chance to gain a Puppet Master stack whenever you use a Command Skill | ||
| 20% increased Mana Regeneration Rate 20% increased Mana Regeneration Rate while stationary | ||
| Fissure Skills have +1 to Limit | ||
| 25% increased Totem Placement speed 50% increased Totem Placement range | ||
| 50% increased Ballista Immobilisation buildup Attacks used by Ballistas have 10% increased Attack Speed | ||
| 20% increased Ignite Magnitude 20% increased Ignite Duration on Enemies | ||
| 40% increased Stun Buildup against enemies within 2 metres 20% increased Damage against Heavy Stunned enemies | ||
| 25% increased Critical Damage Bonus +10 to Intelligence | ||
| +12 to maximum Rage while Shapeshifted | ||
| 30% increased Totem Placement speed 8% increased Attack and Cast Speed if you've summoned a Totem Recently | ||
| Hits Break 30% increased Armour on targets with Ailments 25% increased Physical Damage +10 to Strength | ||
| +4 to Ailment Threshold per Dexterity | ||
| 6% increased Deflection Rating 12% faster start of Energy Shield Recharge | ||
| Enemies you Electrocute have 20% increased Damage taken | ||
| Gain 8% of Damage as Extra Fire Damage while Shapeshifted | ||
| +8% to Critical Hit Chance of Herald Skills 30% reduced Damage | ||
| 25% of Spell Mana Cost Converted to Life Cost 25% increased Life Regeneration rate | ||
| 30% increased Damage with Hits against Shocked Enemies | ||
| 20% reduced Slowing Potency of Debuffs on You 6% reduced Movement Speed Penalty from using Skills while moving | ||
| 10% increased Cast Speed +13% to Chaos Resistance | ||
| Gain 4% of Damage as Extra Fire Damage for every different Grenade fired in the past 8 seconds | ||
| 20% increased Projectile Damage 20% increased chance to inflict Ailments with Projectiles | ||
| 50% increased Attack Damage 30% increased Stun Buildup 5% reduced Attack Speed | ||
| 60% increased Critical Damage Bonus 25% reduced Armour, Evasion and Energy Shield | ||
| Gain 8% of Damage as Extra Cold Damage while Shapeshifted | ||
| 40% increased maximum Energy Shield 10% reduced maximum Mana | ||
| 10% faster start of Energy Shield Recharge +8% of Armour also applies to Elemental Damage Immune to Exposure 30% reduced effect of Curses on you | ||
| 10% increased Cooldown Recovery Rate Enemies in your Presence have 10% reduced Cooldown Recovery Rate | ||
| +1 Life per 4 Dexterity +1 to Stun Threshold per Dexterity +5 to Strength | ||
| 10% reduced Projectile Speed 20% increased Projectile Damage | ||
| 35% increased Spell Damage if you have consumed an Elemental Infusion Recently | ||
| 15% increased Area of Effect for Attacks 10% increased Cooldown Recovery Rate | ||
| 20% increased bonuses gained from Equipped Quiver | ||
| 40% increased Spell Damage with Spells that cost Life 15% increased Life Cost of Skills | ||
| 25% increased Critical Damage Bonus Hits against you have 25% reduced Critical Damage Bonus | ||
| 30% increased Damage with Hits against Hindered Enemies Debuffs you inflict have 10% increased Slow Magnitude | ||
| 20% reduced Critical Damage Bonus 50% increased Critical Hit Chance | ||
| Meta Skills gain 25% increased Energy if you've dealt a Critical Hit Recently 25% increased Critical Hit Chance if you've Triggered a Skill Recently | ||
| +10% to Chaos Resistance Gain 5% of Damage as Extra Chaos Damage 50% reduced effect of Withered on you | ||
| 20% increased Critical Damage Bonus if you've gained a Power Charge Recently +1 to Maximum Power Charges | ||
| Every Rage also grants 1% increased Fire Damage | ||
| 30% increased Magnitude of Ailments you inflict 20% increased Duration of Damaging Ailments on Enemies 5% reduced Attack Speed | ||
| Break 40% increased Armour 25% increased Physical Damage | ||
| 10% faster start of Energy Shield Recharge 20% increased Evasion Rating if you haven't been Hit Recently 3% increased Movement Speed while you have Energy Shield | ||
| +24% Surpassing chance to fire an additional Arrow | ||
| 10% increased Deflection Rating | ||
| +3 to Stun Threshold per Strength | ||
| 15% increased Critical Hit Chance 25% increased Critical Damage Bonus if you've dealt a Non-Critical Hit Recently | ||
| Skills have a 15% chance to not consume Glory | ||
| 25% increased Skill Effect Duration | ||
| 15% reduced Duration of Ailments on You Hits against you have 30% reduced Critical Damage Bonus +10 to Strength | ||
| 60% chance for Lightning Skills to Chain an additional time | ||
| +2% to Maximum Fire Resistance while Ignited 50% increased Fire Damage while Ignited 50% increased Armour while Ignited | ||
| 30% increased Elemental Damage if you've Ignited an Enemy Recently | ||
| Every Rage also grants you 1% increased Minion Damage Every five Rage also grants you 2% increased Minion Attack Speed | ||
| Gain 25% of Physical Damage as Extra Fire Damage against Heavy Stunned Enemies | ||
| 40% increased Duration of Poisons you inflict against Slowed Enemies | ||
| 30% increased Damage with Hits against Chilled Enemies | ||
| 30% increased Evasion Rating 3% increased Movement Speed | ||
| Minions have +22% to all Elemental Resistances Minions have +3% to all Maximum Elemental Resistances | ||
| 20% increased Deflection Rating -5% to amount of Damage Prevented by Deflection | ||
| 20% faster start of Energy Shield Recharge 10% reduced Energy Shield Recharge Rate | ||
| 25% increased chance to Shock 50% increased Flammability Magnitude 25% increased Freeze Buildup 25% increased Electrocute Buildup | ||
| 12% increased Area of Effect 20% reduced Presence Area of Effect | ||
| 40% increased Elemental Ailment Threshold 25% reduced Shock duration on you | ||
| 8% reduced Area of Effect 40% increased Presence Area of Effect | ||
| 50% increased Minion Damage while you have at least two different active Offerings | ||
| Aura Skills have 14% increased Magnitudes Your Aura Buffs do not affect Allies | ||
| Empowered Attacks deal 30% increased Damage Warcry Skills have 30% increased Area of Effect | ||
| 8% of Damage is taken from Mana before Life +15 to Intelligence | ||
| 25% increased Damage with One Handed Weapons Attacks have 10% chance to Maim on Hit | ||
| Allies in your Presence have 25% increased Critical Hit Chance 25% increased Critical Hit Chance | ||
| 15% increased Damage if you've dealt a Critical Hit in the past 8 seconds 15% increased Critical Hit Chance | ||
| 40% increased Armour while Shapeshifted 25% increased Stun Threshold while Shapeshifted +1% to Maximum Fire Resistance while Shapeshifted | ||
| +1 to Maximum Endurance Charges 10% chance when you gain an Endurance Charge to gain an additional Endurance Charge | ||
| Apply Debilitate to Enemies 30 Metres in front of you while your Shield is raised | ||
| 25% increased Warcry Cooldown Recovery Rate 25% increased Warcry Speed | ||
| Detonator skills have 40% increased Area of Effect Detonator skills have 80% reduced damage | ||
| 15% increased chance to inflict Ailments 20% increased Elemental Damage | ||
| Increases and Reductions to Companion Damage also apply to you | ||
| Remove a Curse after Channelling for 2 seconds Channelling Skills deal 20% increased Damage | ||
| 30% increased Elemental Damage if you've Shocked an Enemy Recently | ||
| Gain 5 Rage when Hit by an Enemy Every Rage also grants 1% increased Armour | ||
| +30% of Armour also applies to Elemental Damage | ||
| 16% increased Attack Damage 16% increased Skill Effect Duration Buffs on you expire 10% slower | ||
| Skills have 10% chance to not remove Elemental Infusions but still count as consuming them | ||
| 40% increased Culling Strike Threshold against Rare or Unique Enemies | ||
| 25% increased Culling Strike Threshold Recover 1% of maximum Mana on Kill Recover 1% of maximum Life on Kill | ||
| 100% increased Stun Threshold during Empowered Attacks Empowered Attacks have 50% increased Stun Buildup | ||
| 40% increased Culling Strike Threshold against Immobilised Enemies | ||
| Spell Skills have 10% reduced Area of Effect 35% increased Spell Area Damage | ||
| 16% reduced Skill Effect Duration 10% increased Cooldown Recovery Rate | ||
| 40% increased Stun Recovery Regenerate 5% of maximum Life over 1 second when Stunned | ||
| Prevent +3% of Damage from Deflected Hits 20% increased Evasion Rating | ||
| Warcries have a minimum of 10 Power | ||
| Life Recovery from your Flasks also applies to your Companions | ||
| Enemies you kill with Empowered Attacks have a 10% chance to Explode, dealing a tenth of their maximum Life as Fire Damage Empowered Attacks deal 20% increased Damage | ||
| Minions have +20% to all Elemental Resistances Minions have +5% to all Maximum Elemental Resistances | ||
| Empowered Attacks Gain 15% of Physical Damage as Extra Fire damage | ||
| 40% increased Elemental Ailment Threshold 25% reduced Ignite Duration on you | ||
| Remove Ignite when you Warcry | ||
| 25% increased Armour 25% increased maximum Energy Shield 3% increased Movement Speed | ||
| Warcries have 15% chance to Empower 3 additional Attacks | ||
| Consuming Glory grants you 3% increased Attack damage per Glory consumed for 6 seconds, up to 60% | ||
| 10% chance to Aggravate Bleeding on targets you Hit with Attacks | ||
| 16% increased Fire Damage 16% increased Attack Damage 30% increased Flammability Magnitude | ||
| Minions deal 10% increased Damage with Command Skills for each different type of Persistent Minion in your Presence | ||
| Minions have 25% increased maximum Life 10% increased Block chance | ||
| Orb Skills have +1 to Limit | ||
| 60% increased Mana Cost Efficiency of Marks 4% increased Movement Speed if you've used a Mark Recently | ||
| 100% increased Flammability Magnitude Ignites you inflict deal Damage 10% faster | ||
| Enemies you Mark cannot deal Critical Hits Enemies near Enemies you Mark are Blinded | ||
| 10% increased Armour and Evasion Rating per Summoned Totem in your Presence 10% increased Attack Damage per Summoned Totem in your Presence | ||
| Minions have 40% increased Critical Hit Chance | ||
| 30% increased Magnitude of Chill you inflict 20% increased Chill Duration on Enemies | ||
| 75% increased Thorns damage if you've Blocked Recently | ||
| 60% increased Freeze Threshold 25% reduced Freeze Duration on you | ||
| Projectiles have 20% increased Critical Hit Chance against Enemies further than 6m 25% chance to inflict Daze with Hits against Enemies further than 6m Projectiles have 30% increased Critical Damage Bonus against Enemies further than 6m | ||
| 10% chance to inflict Bleeding on Hit 15% increased Magnitude of Bleeding you inflict | ||
| +30% of Armour also applies to Lightning Damage +8% to Lightning Resistance 4% increased Attack Speed | ||
| 60% reduced Ice Crystal Life | ||
| Gain 8% of Damage as Extra Lightning Damage while Shapeshifted | ||
| 35% increased Damage with Hits against Burning Enemies | ||
| 40% increased Crossbow Reload Speed | ||
| 20% faster start of Energy Shield Recharge when not on Full Life 20% increased Evasion Rating while you have Energy Shield | ||
| Bleeding you inflict on Pinned Enemies is Aggravated 30% increased Pin Buildup | ||
| 5% of Physical Damage prevented Recouped as Life 30% increased Armour | ||
| 30% increased Parried Debuff Duration | ||
| Debuffs on you expire 25% faster | ||
| 50% increased Attack Damage while moving 20% reduced Accuracy Rating while moving 5% reduced Movement Speed Penalty from using Skills while moving | ||
| 40% increased Elemental Damage with Attack Skills during any Flask Effect | ||
| Gain 15% of Damage as Extra Lightning Damage while on Shocked Ground 40% reduced effect of Shock on you | ||
| Gain 15% of Damage as Extra Fire Damage while on Ignited Ground 40% reduced Magnitude of Ignite on you | ||
| Gain 15% of Damage as Extra Cold Damage while on Chilled Ground 40% reduced Effect of Chill on you | ||
| 25% increased Skill Effect Duration | ||
| 10% chance when collecting an Elemental Infusion to gain an additional Elemental Infusion of the same type | ||
| When you Shapeshift to Human form, gain 10% increased Spell Damage per second you were Shapeshifted, up to a maximum of 80%, for 8 seconds | ||
| Projectile Attacks have a 12% chance to fire two additional Projectiles while moving 5% reduced Movement Speed Penalty from using Skills while moving | ||
| 50% increased Evasion Rating if you've consumed a Frenzy Charge Recently +1 to Maximum Frenzy Charges | ||
| +1 to Maximum Energy Shield per 12 Item Evasion on Equipped Body Armour | ||
| Recover 2% of maximum Life on Kill +10 to Intelligence 6% increased Life Recovery rate | ||
| 20% increased speed of Recoup Effects | ||
| 60% increased Energy Shield from Equipped Focus 30% reduced effect of Curses on you 30% increased Damage per Curse on you | ||
| 20% increased speed of Recoup Effects Debuffs on you expire 10% faster | ||
| Attacks used by Totems have 4% increased Attack Speed per Summoned Totem | ||
| 20% increased speed of Recoup Effects Buffs on you expire 10% slower | ||
| 75% increased Energy Shield from Equipped Focus 25% increased Spell Damage while on Full Energy Shield | ||
| Gain Accuracy Rating equal to your Intelligence 10% increased Accuracy Rating | ||
| 4% increased Attack Damage per 75 Item Armour and Evasion on Equipped Shield | ||
| Gain 3 Rage when Hit by an Enemy Every Rage also grants 2% increased Stun Threshold | ||
| +250 to Accuracy against Bleeding Enemies Bleeding you inflict deals Damage 10% faster | ||
| 30% increased Attack Damage if you've Cast a Spell Recently 10% increased Cast Speed if you've Attacked Recently | ||
| Ignites you cause are reflected back to you 40% reduced Magnitude of Ignite on you | ||
| 10% increased Skill Speed while Shapeshifted | ||
| 20% increased Energy Shield Recharge Rate while Shapeshifted 20% faster start of Energy Shield Recharge while Shapeshifted +1% to Maximum Lightning Resistance while Shapeshifted | ||
| 50% increased Armour, Evasion and Energy Shield from Equipped Shield 2% increased Attack Damage per 75 Item Armour and Evasion on Equipped Shield | ||
| 30% increased Stun Buildup Damage with Hits is Lucky against Heavy Stunned Enemies | ||
| 20% increased Totem Damage 6% increased Attack and Cast Speed if you've summoned a Totem Recently | ||
| 25% increased Magnitude of Shock you inflict 25% increased Shock Duration | ||
| 10% more Maximum Lightning Damage | ||
| 15% increased Projectile Speed 20% increased Physical Damage | ||
| 30% increased Magnitude of Poison you inflict Recover 2% of maximum Life on Killing a Poisoned Enemy | ||
| Minions have 10% increased Movement Speed 15% increased Attack Damage 3% increased Movement Speed | ||
| 40% increased Damage with Hits against Ignited Enemies 80% increased Flammability Magnitude | ||
| 20% increased Critical Hit Chance while Shapeshifted 8% increased Skill Speed while Shapeshifted | ||
| 70% increased Energy Shield from Equipped Helmet 20% increased Light Radius | ||
| Damage Penetrates 15% Cold Resistance Damage Penetrates 8% Lightning Resistance | ||
| +30% of Armour also applies to Cold Damage +8% to Cold Resistance 3% increased Movement Speed | ||
| Minions gain 10% of Physical Damage as Chaos Damage Minions have +13% to Chaos Resistance | ||
| Each Totem applies 2% increased Damage taken to Enemies in their Presence Recoup 5% of damage taken by your Totems as Life | ||
| Damage Penetrates 15% Cold Resistance +10 to Intelligence | ||
| Cannot be Light Stunned if you haven't been Hit Recently | ||
| 12% increased Attack and Cast Speed if you've summoned a Totem Recently | ||
| Prevent +6% of Damage from Deflected Hits | ||
| 1% increased Attack Speed per 25 Dexterity | ||
| 18% increased Curse Magnitudes 25% reduced Curse Duration | ||
| Attack Skills have +1 to maximum number of Summoned Ballista Totems 15% increased Area of Effect while you have a Totem | ||
| Melee Attack Skills have +1 to maximum number of Summoned Totems 20% increased Totem Placement range | ||
| 15% of Elemental Damage taken Recouped as Energy Shield | ||
| 20% more Damage against Heavy Stunned Enemies with Maces | ||
| 30% increased effect of Fully Broken Armour | ||
| 8% increased Cast Speed 15% increased Evasion Rating | ||
| 30% increased Exposure Effect | ||
| 15% increased Chill and Freeze Duration on Enemies 20% increased Freeze Buildup 15% increased Magnitude of Chill you inflict | ||
| 30% increased Spell Damage while you have Arcane Surge 12% increased Area of Effect while you have Arcane Surge | ||
| Stun Threshold is based on 30% of your Energy Shield instead of Life | ||
| 10% increased Damage for each Hazard triggered Recently, up to 50% | ||
| 20% increased Withered Magnitude Unwithered enemies are Withered for 8 seconds when they enter your Presence | ||
| 20% reduced Freeze Duration on Enemies Enemies Frozen by you take 20% increased Cold Damage | ||
| +1 to Maximum Power Charges 10% chance when you gain a Power Charge to gain an additional Power Charge | ||
| Temporary Minion Skills have +2 to Limit of Minions summoned 20% increased Minion Duration | ||
| 25% increased Damage with Crossbows for each type of Ammunition fired in the past 10 seconds | ||
| Life Flasks gain 0.15 charges per Second | ||
| 25% increased Attack Area Damage 25% increased Armour Break Duration | ||
| Invocated skills have 30% increased Maximum Energy | ||
| 40% increased Damage if you've Triggered a Skill Recently Meta Skills gain 15% increased Energy | ||
| Invocated Spells have 40% chance to consume half as much Energy | ||
| 15% increased Critical Hit Chance for Spells 15% increased Critical Spell Damage Bonus 15% increased Magnitude of Damaging Ailments you inflict with Critical Hits | ||
| Projectiles Pierce enemies with Fully Broken Armour | ||
| 80% increased Flammability Magnitude Enemies Ignited by you have -5% to Fire Resistance | ||
| 20% increased Armour, Evasion and Energy Shield while your Companion is in your Presence 5% of Damage from Hits is taken from your Damageable Companion's Life before you | ||
| 20% increased Damage for each different Warcry you've used Recently 25% increased Warcry Speed | ||
| 50% reduced Magnitude of Ignite on you | ||
| 25% increased Fire Damage 15% increased Ignite Duration on Enemies | ||
| +4 to Maximum Rage Inherent loss of Rage is 20% slower | ||
| 40% increased Freeze Buildup 20% increased Freeze Duration on Enemies | ||
| Enemies you inflict Bleeding on cannot Regenerate Life | ||
| Damage Penetrates 15% Lightning Resistance 30% increased chance to Shock | ||
| Immune to Freeze and Chill while affected by an Archon Buff | ||
| 10% faster start of Energy Shield Recharge +10% of Armour also applies to Elemental Damage 10% increased Area of Effect 10% increased Accuracy Rating 10% increased Light Radius | ||
| Immune to Shock while affected by an Archon Buff | ||
| 30% increased Armour, Evasion and Energy Shield while wielding a Quarterstaff 30% increased Stun Buildup with Quarterstaves 30% increased Freeze Buildup with Quarterstaves 10% chance to Daze on Hit | ||
| You cannot be Light Stunned if you've been Stunned Recently | ||
| Damage Penetrates 18% Cold Resistance Gain 6% of Elemental Damage as Extra Cold Damage | ||
| +10% to Lightning Resistance +2% to Maximum Lightning Resistance if you have at least 5 Green Support Gems Socketed | ||
| 25% chance for Trigger skills to refund half of Energy Spent | ||
| 25% increased Melee Damage +0.2 metres to Melee Strike Range | ||
| 40% increased maximum Energy Shield 5% of Damage taken bypasses Energy Shield | ||
| +1 to maximum number of Elemental Infusions | ||
| Damaging Ailments deal damage 12% faster | ||
| Meta Skills have 20% increased Reservation Efficiency | ||
| Ignites you inflict deal Damage 15% faster | ||
| 50% of Skill Mana costs Converted to Life Costs during any Life Flask Effect | ||
| 20% increased Magnitude of Damaging Ailments you inflict Damaging Ailments Cannot Be inflicted on you while you already have one | ||
| 16% reduced Skill Effect Duration 10% reduced Slowing Potency of Debuffs on You | ||
| 4% increased Attack Speed 1% increased Attack Speed per 400 Accuracy Rating, up to 20% | ||
| +1 to maximum number of placed Banners | ||
| 6% increased Attack Speed with One Handed Melee Weapons 15% increased Accuracy Rating with One Handed Melee Weapons +10 to Strength and Dexterity | ||
| Invocated Spells have 30% increased Critical Hit Chance | ||
| Your Curses have 20% increased Magnitudes if 50% of Curse Duration expired 40% faster Curse Activation | ||
| Invocation Spells have 50% increased Critical Damage Bonus | ||
| 100% increased Armour, Evasion and Energy Shield from Equipped Shield | ||
| 20% increased Elemental Damage with Attacks 15% increased Accuracy Rating +10 to Dexterity | ||
| +2 to Maximum Endurance Charges | ||
| Your Minions are Gigantic 25% reduced Reservation Efficiency of Minion Skills | ||
| Gain 11% of Damage as Extra Chaos Damage | ||
| 120% increased Damage with Hits against Enemies that are on Low Life 5% increased Damage taken while on Low Life | ||
| +2 to Armour per 1 Item Energy Shield on Equipped Boots 12% reduced Slowing Potency of Debuffs on You | ||
| 60% increased Critical Damage Bonus 20% reduced Critical Hit Chance | ||
| 29% increased Chaos Damage 20% increased Armour, Evasion and Energy Shield | ||
| 20% increased Evasion Rating 20% increased maximum Energy Shield 25% reduced effect of Curses on you | ||
| Damage Penetrates 8% Cold Resistance Damage Penetrates 15% Lightning Resistance | ||
| Every Rage also grants 2% increased Spell Damage | ||
| +2 to Maximum Power Charges | ||
| Gain 10% of Damage as Extra Physical Damage | ||
| Damage Penetrates 15% Lightning Resistance Damage Penetrates 10% Lightning Resistance if on Low Mana | ||
| 20% increased Physical Damage 20% increased chance to inflict Ailments | ||
| Archon Buffs also grant 10% increased Movement Speed Archon Buffs also grant +20% to all Elemental Resistances | ||
| 20% faster start of Energy Shield Recharge while affected by an Archon Buff 30% increased Archon Buff duration | ||
| Triggered Spells deal 40% increased Spell Damage 10% increased Mana Cost Efficiency | ||
| Gain 8% of Damage as Extra Physical Damage 15% increased effect of Fully Broken Armour | ||
| 25% increased Magnitude of Poison you inflict 25% chance for Attacks to Maim on Hit against Poisoned Enemies | ||
| Attacks gain increased Accuracy Rating equal to their Critical Hit Chance | ||
| Gain Physical Thorns damage equal to 10% of Item Armour on Equipped Body Armour | ||
| +24% Surpassing chance to fire an additional Projectile | ||
| 20% chance for Flasks you use to not consume Charges 20% increased Flask Effect Duration | ||
| 20% increased Freeze Buildup Enemies Frozen by you have -8% to Cold Resistance | ||
| 29% increased Chaos Damage Enemies you Curse have -3% to Chaos Resistance | ||
| 30% increased Damage while you have an active Charm 6% increased Movement Speed while you have an active Charm | ||
| Enemies you Mark take 10% increased Damage Enemies you Mark have 10% reduced Accuracy Rating | ||
| 5% of Physical Damage taken as Fire Damage Gain 5% of Damage as Extra Fire Damage | ||
| 25% increased Physical Damage 5% increased Skill Speed | ||
| +1% to Maximum Resistances of each Elemental Damage Type you have been Hit with Recently | ||
| Damage Penetrates 15% Cold Resistance +10 to Intelligence | ||
| 30% increased Damage with Hits against Burning Enemies 60% increased Flammability Magnitude | ||
| 6% of Damage taken Recouped as Life 25% increased speed of Recoup Effects | ||
| Ignore all Movement Penalties from Armour 5% reduced Slowing Potency of Debuffs on You | ||
| Projectiles deal 25% increased Damage with Hits against Enemies within 2m Projectiles have 40% increased Critical Damage Bonus against Enemies within 2m | ||
| Immune to Maim Immune to Hinder 3% increased Movement Speed | ||
| 20% increased Spell Damage 15% increased Skill Effect Duration | ||
| Immune to Corrupted Blood 40% reduced Bleeding Duration on you | ||
| 12% chance for Spell Skills to fire 2 additional Projectiles | ||
| Gain 6% of Cold damage as Extra Lightning damage 15% reduced Effect of Chill on you 15% increased Magnitude of Chill you inflict | ||
| Damage Penetrates 15% Lightning Resistance +10 to Dexterity | ||
| 30% increased Archon Buff duration | ||
| 10% chance for Mace Slam Skills you use yourself to cause an additional Aftershock Strike Skills you use yourself with Maces have 10% chance to deal Splash Damage | ||
| Targets can be affected by +1 of your Poisons at the same time 20% reduced Magnitude of Poison you inflict | ||
| Gain 12% of Physical Damage as Extra Fire Damage | ||
| Archon recovery period expires 25% faster | ||
| 25% increased Damage with Hits against Enemies affected by Elemental Ailments 15% increased Duration of Ignite, Shock and Chill on Enemies | ||
| Gain 12% of Physical Damage as Extra Cold Damage against Dazed Enemies 5% chance to Daze on Hit | ||
| Damage Penetrates 18% Fire Resistance 15% increased Duration of Ailments against Enemies with Exposure | ||
| Gain 12% of Physical Damage as Extra Lightning Damage against Dazed Enemies 5% chance to Daze on Hit | ||
| 20% increased Damage for each type of Elemental Ailment on Enemy | ||
| Exposure you inflict lowers Resistances by an additional 5% | ||
| 23% increased Chaos Damage 15% increased Skill Effect Duration | ||
| 4% increased Area of Effect for Attacks per Enemy you've Ignited in the last 8 seconds, up to 40% | ||
| 15% increased Projectile Speed 15% increased Projectile Damage 3% increased Movement Speed | ||
| 15% faster start of Energy Shield Recharge | ||
| 25% increased Attack Damage Attacks have 25% chance to Maim on Hit | ||
| 15% increased Life Regeneration rate while Shapeshifted 15% increased amount of Life Leeched while Shapeshifted +1% to Maximum Cold Resistance while Shapeshifted | ||
| Minions have 40% increased Critical Damage Bonus | ||
| Gain 6% of Lightning damage as Extra Cold damage 15% reduced effect of Shock on you 15% increased Magnitude of Shock you inflict | ||
| 20% increased Knockback Distance 25% increased Physical Damage 10% chance to Daze on Hit | ||
| 53% increased Chaos Damage Lose 3% of maximum Life and Energy Shield when you use a Chaos Skill | ||
| 20% increased Damage for each type of Elemental Ailment on Enemy | ||
| Gain Accuracy Rating equal to your Strength 10% increased Attack Damage | ||
| Gain 25% of Cold Damage as Extra Fire Damage against Frozen Enemies 20% increased Freeze Buildup | ||
| 20% increased Attack Damage 30% increased Accuracy Rating while moving | ||
| 25% increased Physical Damage 15% increased Magnitude of Bleeding you inflict | ||
| Ignites you inflict deal Damage 18% faster | ||
| Attacks have +1% to Critical Hit Chance | ||
| 30% chance when you Reload a Crossbow to be immediate | ||
| Bolts fired by Crossbow Attacks have 30% chance to not expend Ammunition if you've Reloaded Recently | ||
| Companions have 30% increased Area of Effect 12% increased Area of Effect | ||
| Arrows Pierce an additional Target | ||
| 10% faster start of Energy Shield Recharge +15% of Armour also applies to Elemental Damage 10% increased Block chance Gain 10 Energy Shield when you Block Recover 10 Life when you Block | ||
| 15% increased effect of Fully Broken Armour 20% increased Physical Damage +10 to Strength | ||
| Damage Penetrates 18% Lightning Resistance 15% increased Critical Hit Chance against enemies with Exposure | ||
| Break Armour on Critical Hit with Spells equal to 10% of Physical Damage dealt 20% increased Magnitude of Impales inflicted with Spells 20% increased Physical Damage | ||
| 40% increased Poison Duration 10% increased Skill Effect Duration | ||
| 20% increased duration of Ailments you inflict against Cursed Enemies | ||
| 40% increased Curse Duration 10% increased Curse Magnitudes | ||
| 20% chance for Damage with Hits to be Lucky 20% chance for Damage of Enemies Hitting you to be Unlucky | ||
| 30% increased Curse Duration Enemies you Curse cannot Recharge Energy Shield Targets Cursed by you have 50% reduced Life Regeneration Rate | ||
| Remnants can be collected from 50% further away 10% chance to create an additional Remnant | ||
| 10% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100% | ||
| 5% increased Attack Damage for each Minion in your Presence, up to a maximum of 80% | ||
| 10% reduced Cast Speed when on Full Life 20% increased Cast Speed when on Low Life | ||
| 25% increased Damage with Hits against Rare and Unique Enemies 20% increased Accuracy Rating against Rare or Unique Enemies 20% increased chance to inflict Ailments against Rare or Unique Enemies | ||
| 25% chance on Consuming a Shock on an Enemy to reapply it | ||
| 35% increased Attack Damage while you have an Ally in your Presence Allies in your Presence have +100 to Accuracy Rating | ||
| 10% reduced Slowing Potency of Debuffs on You 15% increased Armour 50% reduced Armour Break taken | ||
| Damage Penetrates 15% Fire Resistance +10 to Strength | ||
| 30% increased Mana Cost Efficiency of Attacks during any Mana Flask Effect | ||
| 25% increased Critical Damage Bonus with Quarterstaves 25% increased Accuracy Rating with Quarterstaves +25 to Dexterity | ||
| Gain Elemental Archon when your Energy Shield Recharge begins | ||
| 8% faster start of Energy Shield Recharge +12% of Armour also applies to Elemental Damage Archon recovery period expires 10% faster 10% increased effect of Archon Buffs on you | ||
| 15% increased Armour and Evasion Rating Immune to Bleeding if Equipped Helmet has higher Armour than Evasion Rating Immune to Poison if Equipped Helmet has higher Evasion Rating than Armour | ||
| +2 to Maximum Frenzy Charges | ||
| Gain Elemental Archon after spending 100% of your Maximum Mana | ||
| 40% increased Damage with Warcries Warcry Skills have 25% increased Area of Effect | ||
| Projectiles deal 25% increased Damage with Hits against Enemies further than 6m Projectiles have 25% increased Critical Hit Chance against Enemies further than 6m | ||
| 24% increased Damage with Hits against Enemies affected by Elemental Ailments 30% increased chance to inflict Ailments against Rare or Unique Enemies | ||
| Companions in your Presence have Onslaught while you are Shapeshifted | ||
| 6% increased Cast Speed for each different Spell you've Cast in the last eight seconds 15% reduced Spell Damage | ||
| 3% increased maximum Life 8% increased Area of Effect for Attacks 5% chance for Slam Skills you use yourself to cause an additional Aftershock | ||
| Minions gain 15% of their maximum Life as Extra maximum Energy Shield 4% of Maximum Life Converted to Energy Shield | ||
| Buffs on you expire 10% slower 20% reduced Slowing Potency of Debuffs on You | ||
| Grenade Skills have +1 Cooldown Use | ||
| +1 to Maximum Energy Shield per 8 Item Armour on Equipped Helmet | ||
| 25% increased Critical Hit Chance against Bleeding Enemies 20% chance to Aggravate Bleeding on targets you Critically Hit with Attacks | ||
| +2% to Maximum Cold Resistance if you have at least 5 Blue Support Gems Socketed +10% to Cold Resistance | ||
| 25% increased Critical Damage Bonus +10 to Strength | ||
| Damage Penetrates 18% Cold Resistance 20% increased chance to inflict Ailments against Enemies with Exposure | ||
| Hits have 25% reduced Critical Hit Chance against you 25% increased Critical Hit Chance for Spells | ||
| Damage Penetrates 15% Lightning Resistance +10 to Dexterity | ||
| Damage Penetrates 15% Fire Resistance 15% increased Duration of Damaging Ailments on Enemies | ||
| Gain Deflection Rating equal to 12% of Evasion Rating 15% increased Block chance 15% increased Parried Debuff Magnitude | ||
| +4% to maximum Block chance | ||
| +20% of Armour also applies to Elemental Damage 15% increased Glory generation 30% increased Presence Area of Effect | ||
| 25% increased Damage while you have a Totem Spells Cast by Totems have 3% increased Cast Speed per Summoned Totem Attacks used by Totems have 3% increased Attack Speed per Summoned Totem | ||
| +12% of Armour also applies to Elemental Damage Gain Deflection Rating equal to 10% of Evasion Rating Banner Skills have 15% increased Aura Magnitudes 25% reduced Armour Break taken | ||
| +8 to Maximum Rage | ||
| Damage Penetrates 18% Lightning Resistance Gain 6% of Elemental Damage as Extra Lightning Damage | ||
| Minions have 8% increased Attack and Cast Speed Minions have 20% increased Movement Speed 3% increased Movement Speed | ||
| 16% increased Cast Speed 15% increased Mana Cost of Skills | ||
| +13 to all Attributes 29% increased Chaos Damage -7% to Chaos Resistance 23% reduced Light Radius 3% increased Movement Speed | ||
| +1% to all Maximum Elemental Resistances if you have at least 5 Red, Green and Blue Support Gems Socketed | ||
| 14% increased Lightning Damage 8% increased Attack and Cast Speed with Lightning Skills | ||
| 3% increased maximum Life 10% increased Life Recovery rate | ||
| 3% of Damage Taken Recouped as Life, Mana and Energy Shield | ||
| 1% increased Damage per 15 Strength 10% reduced maximum Mana | ||
| +25 to Intelligence | ||
| 8% increased maximum Mana 10% increased Mana Cost of Skills | ||
| Attack Damage Penetrates 15% of Enemy Elemental Resistances | ||
| Enemies in your Presence have 75% reduced Life Regeneration rate | ||
| 40% increased chance to Shock Gain 5% of Lightning damage as Extra Cold damage | ||
| 15% chance to gain Archon of Undeath when you use a Command skill | ||
| 10% increased Ignite Duration on Enemies 25% increased Damage with Hits against Ignited Enemies | ||
| Charms applied to you have 25% increased Effect | ||
| Projectiles have 15% chance to Chain an additional time from terrain | ||
| Culling Strike against Enemies you Mark | ||
| Hits have 15% chance to treat Enemy Monster Elemental Resistance values as inverted | ||
| 15% increased Attack Speed while Leeching | ||
| 60% increased Magnitude of Poison you inflict on targets that are not Poisoned | ||
| 30% increased Exposure Effect | ||
| 5% increased Maximum Life if you have at least 10 Red Support Gems Socketed 5% increased Movement Speed if you have at least 10 Green Support Gems Socketed 5% increased Maximum Mana if you have at least 10 Blue Support Gems Socketed | ||
| 40% increased chance to Shock 5% increased Attack and Cast Speed with Lightning Skills | ||
| Arcane Surge grants more Life Regeneration Rate instead of Mana Regeneration Rate Regenerate 1% of maximum Life per second | ||
| 80% increased Critical Damage Bonus with Crossbows 15% reduced Attack Speed with Crossbows | ||
| 25% increased Reservation Efficiency of Companion Skills | ||
| Gain 8% of Damage as Extra Fire Damage +20% to Fire Resistance | ||
| 7% increased Attributes | ||
| Minions have 20% increased Area of Effect Minions have 10% chance to inflict Withered on Hit Spells Gain 5% of Damage as extra Chaos Damage | ||
| Damage with Hits is Lucky against Enemies that are on Low Life | ||
| 4% increased Cast Speed for each different Spell you've Cast in the last eight seconds | ||
| Minions have 20% additional Physical Damage Reduction Minions have +23% to Chaos Resistance Attacks Gain 5% of Damage as extra Chaos Damage | ||
| 40% increased Chaos Damage while affected by Herald of Plague 40% increased Physical Damage while affected by Herald of Blood | ||
| 40% increased Lightning Damage while affected by Herald of Thunder 40% increased Cold Damage while affected by Herald of Ice 40% increased Fire Damage while affected by Herald of Ash | ||
| Grenade Skills Fire an additional Projectile 50% increased Grenade Detonation Time | ||
| Quarterstaff Skills that consume Power Charges count as consuming an additional Power Charge | ||
| 40% increased effect of Arcane Surge on you | ||
| Grenades have 15% chance to activate a second time | ||
| 20% increased Deflection Rating while moving | ||
| Arrows gain Critical Hit Chance as they travel farther, up to 40% increased Critical Hit Chance after 7 metres | ||
| 4% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage | ||
| 18% increased Warcry Cooldown Recovery Rate 24% increased Warcry Speed Recover 2% of maximum Life and Mana when you use a Warcry | ||
| Immune to Poison | ||
| 50% increased maximum Energy Shield 20% slower start of Energy Shield Recharge | ||
| +1 to Level of all Cold Skills | ||
| Skills which create Fissures have a 20% chance to create an additional Fissure | ||
| 40% increased Damage while Leeching Life | ||
| Increases and Reductions to Projectile Speed also apply to Damage with Bows | ||
| 20% increased amount of Life Leeched 3% increased maximum Life | ||
| Strikes deal Splash Damage | ||
| 12% increased Reservation Efficiency of Minion Skills | ||
| 4% increased Spirit 30% increased Presence Area of Effect | ||
| Gain additional Stun Threshold equal to 15% of maximum Energy Shield Gain additional Ailment Threshold equal to 15% of maximum Energy Shield 3% increased maximum Life, Mana and Energy Shield | ||
| 50% reduced effect of Shock on you +1% to Maximum Lightning Resistance | ||
| Targets can be affected by +1 of your Poisons at the same time 25% reduced Poison Duration | ||
| Enemies in Jagged Ground you create take 10% increased Damage | ||
| 5% of Maximum Life Converted to Energy Shield 25% increased maximum Energy Shield | ||
| 20% increased Elemental Damage with Attacks 5% of Physical Damage from Hits taken as Damage of a Random Element | ||
| 30% increased Block chance 20% reduced Armour | ||
| 24% reduced Slowing Potency of Debuffs on You | ||
| 10% increased Curse Magnitudes 20% increased Area of Effect of Curses Enemies you Curse are Hindered, with 15% reduced Movement Speed | ||
| Damage Penetrates 18% Fire Resistance Gain 6% of Elemental Damage as Extra Fire Damage | ||
| +1 to Level of all Chaos Skills | ||
| Gain 8 Rage when you use a Life Flask | ||
| Warcries Empower an additional Attack | ||
| Gain 4% of Damage as Extra Lightning Damage Gain 4% of Damage as Extra Cold Damage +10 to Dexterity | ||
| 30% chance for Lightning Damage with Hits to be Lucky | ||
| Immune to Ignite if a majority of your Socketed Support Gems are Red Immune to Shock if a majority of your Socketed Support Gems are Green Immune to Chill if a majority of your Socketed Support Gems are Blue | ||
| +3% to all Elemental Resistances +2% to Maximum Fire Resistance if you have at least 5 Red Support Gems Socketed | ||
| Zarokh's Gift | Sinister Jewel Socket | |
| Final Echo of Cascadable Spells also Cascades to either side of the targeted Area along a random axis | ||
| The next Fire Spell you cast yourself after using a Warcry is Ancestrally Boosted | ||
| Archon Buffs have no recovery period after you lose one 50% reduced effect of Archon Buffs on you | ||
| Grant Elemental Archon to your Minions for 5 seconds when they Revive | ||
| Withered also causes enemies to deal 1% reduced Damage | ||
| Fully Broken Armour you inflict also increases Cold and Lightning Damage Taken from Hits | ||
| Charms applied to you have 100% increased Effect per empty Charm slot | ||
| Grants Thaumaturgical Dynamism | ||
| Enemies standing on Ignited Ground take 25% increased Cold Damage Enemies standing on Chilled Ground take 25% increased Fire Damage | ||
| Grants 2 additional Skill Slots | ||
| 25% Chance to revive a random Permanent Minion whenever you use a Command Skill 25% Surpassing Chance to gain a Puppet Master stack whenever you use a Command Skill | ||
| 1% increased Chaos Damage over Time per Volatility | ||
| 10% increased Attack Speed Every Rage also grants 1% increased Evasion Rating | ||
| Blind Enemies 3 metres in front of you every 0.25 seconds while your Shield is raised Raise Shield inflicts Parried for 2 seconds on Hit | ||
| 10% increased Movement Speed while Sprinting 50% increased Armour while Bleeding | ||
| +5% to Quality of all Skills +5 to all Attributes |
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Open the Passive Skill menu, and highlight Notables that can be instilled with Liquid Emotions from your active inventory.
In the currency exchange, liquid emotions belong to: Delirium →