"REVIEW "Bloody Bout VII" – What Went Wrong" – email from Cyberpunk 2077. Just when we thought Macroware was done putting out unfinished games, we get this piping hot plate of spaghetti code. Frankly, I don't even know where to start.
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Just when we thought Macroware was done putting out unfinished games, we get this piping hot plate of spaghetti code. Frankly, I don't even know where to start. From the "story mode" which feels like it was cobbled together from the half-baked ideas of six writers working in different time zones, to the non-intuitive tutorials, to the ridiculous lag that had me up making a fresh cup of coffee between each punch, and finally to the head-scratching localization foul-ups. (Honestly, the dialogues make no sense in any language. What the hell were they originally written in? Swiss?)