Main job · Watson
The Pickup
"The Pickup" is a main job in Cyberpunk 2077 in Watson. Know what I like about your run-of-the-mill gangoons? They know what they like. Cash, sex, power… maybe just the sight of their enemies' blood. Real rays of sunshine, they are.
Description
Know what I like about your run-of-the-mill gangoons? They know what they like. Cash, sex, power… maybe just the sight of their enemies' blood. Real rays of sunshine, they are. But these Maelstrom cabrones… shit, never can be sure. They look at you with those creepy-ass toaster faces and you can't get a read of 'em, got no clue what twisted thoughts are racin' through their processors. You ask me, that's why biz with Maelstrom never turns out pleasant. But... sometimes there's just no gettin' around it. Let's grab that spiderbot, yeah? Make Dex proud.
A Militech corpo-cunt lost an arms shipment, and if she doesn't find it, she'll be paddling up shit-creek with stumps for hands. I'm betting it's not even about the weapons – Militech could lose a tank and it'd make no difference to them. It's about principles. One thing's for damn sure – someone's taking the fall for this.
Turns out Meredith Stout will do anything to stay in the corp's good graces. Unfortunately that means her "colleague" might get demoted... or worse. All in all, Militech recovered their property, putting the Maelstrom freaks in a shittier mood than usual. A day like any other in Night City.
Every corp has a Gilchrist. First he steals from them, turns a fat profit on the goods, lies about it, narrowly avoids the chopping block, gets rid of all witnesses, makes someone else take the fall from him, and to top it all off – he gets a promotion. Can't help feeling sorry for the Maelstrom gonks in this scenario... but only a little.
A Militech corpo-cunt lost an arms shipment, and if she doesn't find it, she'll be paddling up shit-creek with stumps for hands. I'm betting it's not even about the weapons – Militech could lose a tank and it'd make no difference to them. It's about principles. One thing's for damn sure – someone's taking the fall for this.
Turns out Meredith Stout will do anything to stay in the corp's good graces. Unfortunately that means her "colleague" might get demoted... or worse. All in all, Militech recovered their property, putting the Maelstrom freaks in a shittier mood than usual. A day like any other in Night City.
Every corp has a Gilchrist. First he steals from them, turns a fat profit on the goods, lies about it, narrowly avoids the chopping block, gets rid of all witnesses, makes someone else take the fall from him, and to top it all off – he gets a promotion. Can't help feeling sorry for the Maelstrom gonks in this scenario... but only a little.
Objectives (54)
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- Talk to Jackie.
- Go to the gate of All Foods.
- Use the intercom.
- Enter All Foods with Jackie.
- Meet with Jackie.
- Get in the elevator.
- Meet with Royce.
- Talk to the Maelstromers.
- Attack a Maelstromer. (optional)
- Defeat the Maelstromers.
- Talk to Jackie.
- Take the Flathead.
- Talk to Dum Dum.
- Take the elevator down with Dum Dum.
- Defeat Maelstrom.
- Enter the elevator with Jackie.
- Go to Royce's office.
- Get to main production floor of All Foods.
- Sit on the couch.
- Wait for Jackie by All Foods.
- Talk with Maelstrom via the intercom.
- Talk to the Maelstromers.
- Wait with Jackie in the elevator.
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- Call Dex.
- Talk to Jackie.
- Talk to Meredith Stout.
- Talk to Anthony Gilchrist.
- Talk to Dex.
- Follow Jackie.
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- Pass through the maintenance tunnel.
- Turn on the production line to clear passage.
- Escape from All Foods.
- Defeat Royce and his crew.
- Leave the premises of All Foods.
- Follow Dum Dum.
- Talk to Jackie.
- Open the case.
- Find a way to free Brick. (optional)
- Talk to Brick. (optional)
- Disarm the trap preventing Brick's escape. (optional)
- Talk to Brick. (optional)
- Use code 9691 to free Brick. (optional)
- Dismantle the trap. (optional)
- Talk to Dum Dum.
- Take the s-keef from Dum Dum.
- Find the case containing the Flathead.
- Defeat the Militech agents.
- Sneak past Royce. (optional)