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Status Effects
Status Effects – entry from the Cyberpunk 2077 database. Weapons, quickhacks, daemons and some devices can inflict various long-term status effects on both you and your enemies. The duration of status effects on enemies is displayed by their name.
Entry
Weapons, quickhacks, daemons and some devices can inflict various long-term status effects on both you and your enemies. The duration of status effects on enemies is displayed by their name.
Bleeding - slowly depletes Health, disables sprinting and reduces jump height
Blinding - briefly reduces threat detection and hinders movement
Burn - continuously depletes Health
Crippled - severely limits combat or movement effectiveness depending on which limb is crippled
EMP - briefly deactivates or severely limits the combat effectiveness of mechs, drones and robots, in addition to dealing damage
Knockdown - briefly knocks to the ground, revealing Weakspots
Poison - slowly depletes Health, reduces Armor and slows movement
Stun - briefly immobilizes, leaving vulnerable to attack
Bleeding - slowly depletes Health, disables sprinting and reduces jump height
Blinding - briefly reduces threat detection and hinders movement
Burn - continuously depletes Health
Crippled - severely limits combat or movement effectiveness depending on which limb is crippled
EMP - briefly deactivates or severely limits the combat effectiveness of mechs, drones and robots, in addition to dealing damage
Knockdown - briefly knocks to the ground, revealing Weakspots
Poison - slowly depletes Health, reduces Armor and slows movement
Stun - briefly immobilizes, leaving vulnerable to attack