The configuration
This setup is stored as a complete build — gear, skills, runes and all four cube slots work together and are not assembled from individual statistics.
- Set: Helltooth Harness
- Rating: tier B across all classes
- Kanai's Cube: Shukrani's Triumph, Stone Gauntlets, Ring of Royal Grandeur, Convention of Elements
- Skills: Soul Harvest (Languish), Zombie Charger (Pile On), Wall of Death (Surrounded by Death), Piranhas (Piranhado), Spirit Walk (Honored Guest), Locust Swarm (Devouring Swarm)
- Passives: Blood Ritual, Confidence Ritual, Grave Injustice, Creeping Death
- Variants available: GR push, Speed farming, Torment 16 / Nephalem rifts
What the set does
This build wears Helltooth Harness. These bonuses apply once the matching number of set pieces is equipped — the damage multiplier hangs on them, not on the individual stats of the pieces:
- 2 pieces: Enemies hit by your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, or Wall of Death are afflicted by Necrosis, becoming Slowed and taking 3000% weapon damage every second for 10 seconds.
- 4 pieces: After applying Necrosis to an enemy, you take 60% reduced damage for 10 seconds.
- 6 pieces: After casting Wall of Death, gain 17,500% increased damage for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death.
How the variants differ
Measured against the push version. Anything not listed here stays the same:
- Speed farming: swaps in skills Spirit Walk (Jaunt); cube St. Archew's Gage, Sacred Harvester; gems Zei's Stone of Vengeance, Bane of the Powerful.
- Torment 16 / Nephalem rifts: swaps in skills Spirit Walk (Jaunt), Horrify (Ruthless Terror); cube Wormwood, Goldwrap, Sacred Harvester; gems Molten Wildebeest's Gizzard, Boon of the Hoarder.
Sockets and gems
The 3 legendary gems (Bane of the Stricken, Bane of the Trapped, Pain Enhancer) belong in the jewellery slots — that is the only place their rank counts, and the only place they keep growing when you upgrade after a Greater Rift.
The remaining 7 sockets are filled with Ruby: the multiplier already comes from the set and the legendary powers, so one more base stat does more there than another effect would.
On the season theme
Shades of the Nephalem spawns a shadow clone of your class at every shrine and pylon that fights along for one minute. Activate shrines inside the pull, not on the way there. The fourth cube slot is already filled in every variant above.