The configuration
This setup is stored as a complete build — gear, skills, runes and all four cube slots work together and are not assembled from individual statistics.
- Set: Immortal King's Call
- Rating: tier C across all classes
- Kanai's Cube: The Gavel of Judgment, Bracers of the First Men, Convention of Elements, Ring of Royal Grandeur
- Skills: Whirlwind (Hurricane), Hammer of the Ancients (Rolling Thunder), Ground Stomp (Wrenching Smash), Battle Rage (Bloodshed), Call of the Ancients (Together as One), Wrath of the Berserker (Arreat's Wail)
- Passives: Ruthless, Rampage, Berserker Rage, Brawler
- Variants available: GR push
What the set does
This build wears Immortal King's Call. These bonuses apply once the matching number of set pieces is equipped — the damage multiplier hangs on them, not on the individual stats of the pieces:
- 2 pieces: Call of the Ancients last until they die.
- 4 pieces: Reduce the cooldown of Wrath of the Berserker and Call of the Ancients by 3 seconds for every 10 Fury you spend with an attack.
- 6 pieces: While both Wrath of the Berserker and Call of the Ancients is active, you deal 4000% increased damage.
Sockets and gems
The 3 legendary gems (Bane of the Stricken, Bane of the Trapped, Pain Enhancer) belong in the jewellery slots — that is the only place their rank counts, and the only place they keep growing when you upgrade after a Greater Rift.
The remaining 8 sockets are filled with Diamond: the multiplier already comes from the set and the legendary powers, so one more base stat does more there than another effect would.
On the season theme
Shades of the Nephalem spawns a shadow clone of your class at every shrine and pylon that fights along for one minute. Activate shrines inside the pull, not on the way there. The fourth cube slot is already filled in every variant above.